Creating a Basic Mirror Material in Unreal Engine 4 (UE4)

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disable capture every frame on the scene capture cube and that will give you back your frame rate

riczz
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Let's all help this man to increase his FPS by watching this tutorial in 1.5 speed.

naz_z
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For anyone seeing this in the future. As of 4.13 Unreal has added "Planar Reflection" perfect for this type of application.

XiaohuAlcocer
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Great tutorial! Thanks!
A tutorial for the scale problem would be very helpful (:

emilfriman
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Thanks for the update, welcome addition to your course

RDerikx
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Great video thanks, just to let you know the scene capture cube causes issues in VR (unresponsive UE4Editor.exe) so just set it up and then delete the cube (camera)

JamieBrooks
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What a great tutorial, exactly what i needed!!

petrsehnal
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I made the Scene Capture component follow the player camera and it works :D Try it
But there is a issue. You have to find a way to clip out objects in front of you from the capture... Which is a bit difficult to do.. probably in C++

MiljanBojovic
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can you please make a tutorial video on how to add Reflections on to textures

productions-lxqh
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It's good and I think it still is the only to reflect item's in the game engine, but the FPS is just a huge issue, its not the you tubers fault its Unreals fault for not making a way to reflect more practical, by making the resolution 900 it uses up 50mb of video memory so it kills your framerate, its a good answer but just not practical :(

harryhunt
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thanks for the video, how do you adjust the scale?

overbeckstudios
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thx a lot but how to do the same effect on a car surface? if I wanted to do like a texture that looks like a chrome coat 
I guess just placing a camera somewhere on the car wouldn't be that realistic looking

laszlob
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Hi did you aware that the projection on the cubemap size is too big? Can we make changes on the cubemap size? Thanks

tatami
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Does anyone else have this problem where their mirror turns green after Launching and Playing it?

FourShine_
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nice tutorial but the better solution now is to use planar reflection on newer engines, where the reflections can be perfect.

NADNIJ
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Why not just make the mirror a skeletal mesh which can reflect everything around it including other skeletal meshes / characters?

pencilgun
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Any way how to make it work with Lumen?

petrsehnal
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if you want i can show you the blueprint for the scaling. my only issue is the clip plane. i'm trying to make a portal but the issue is that because i don't have a proper clip plane my camera is showing things behind the portal view.

dillzilla
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it is very helpful, thanks a lot. But there is a low fps error. When I use this material, my fps is 20 :S. You know why?

goktugulvan
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When i package the project mirrors turn green, any solution?

nerophesis