Making a Hex Based Strategy Map Generator in Unity - Tutorial 1 - Generating Land

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As a side project I've been working on a strategy map generator, to ideally make into a turn based strategy game one day akin to Civilization.

Patreon:

This map generator uses hex based tiles, is able to have the land wrap around so that you can scroll indefinitely to the left and right, can generate different terrains and resources, and has unit pathfinding that works no matter where on the map you've moved to.

In this tutorial I cover creating the map tiles themselves, generating a grid of ocean tiles to serve as the base of the map, and generating and growing random land masses of a single land type.

0:00 - Intro
1:20 - Making a Tile
3:35 - Making a Grid
9:05 - Adding Land Seeds
18:50 - Generate Button
21:10 - Growing the Land
27:45 - Land Wrapping
32:30 - Propagating Growth
35:00 - Outro
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Wow! A comprehensive series about this! And free! Thank you for taking the time to make these!

cunobelin
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Really good tutorial, very interesting. I look forward to the next one!

dd
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ChatGPT told me that you have the best tutorial hahaha

karmaaufyoutube
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Been looking for a tutorial like this! Subbed!

CameronAB
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Excellent tutorial. I am surprised that your channel doesn't have more subscribers. +1 from me in an effort to address that.

GreyTowerGames
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This looks great, where would I be able to download it?

Thelordofalldarkness
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Was doing this and my custom hex tiles aren't layering correctly, ui element bobs and weaves through em and if i dont set scale down for the hex prefab itself they just stack on top of each other.

Why so do you think this is?

BroDojoSensei
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Using individual tiles is not the way to do this, civ uses normal terrain, tiles like your approach would be slow.

WelshGuitarDude
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I want you to play this video at anything less than fullscreen and try to read anything. Do you think your users are fullscreen sycophants with their eyes glued to tiny code on a white backdrop? Or do you think you'd get ratio'd and get no views for your hard work? You've ignored every possible rule for production. Your audience's eyes and ears are routinely offended. Zoom the content, plan your audio instead of saying "Uh" 14% of the total time, like, give a damn about it.

TheGroundskeeper
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