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Making a Hex Based Strategy Map Generator in Unity - Tutorial 1 - Generating Land

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As a side project I've been working on a strategy map generator, to ideally make into a turn based strategy game one day akin to Civilization.
Patreon:
This map generator uses hex based tiles, is able to have the land wrap around so that you can scroll indefinitely to the left and right, can generate different terrains and resources, and has unit pathfinding that works no matter where on the map you've moved to.
In this tutorial I cover creating the map tiles themselves, generating a grid of ocean tiles to serve as the base of the map, and generating and growing random land masses of a single land type.
0:00 - Intro
1:20 - Making a Tile
3:35 - Making a Grid
9:05 - Adding Land Seeds
18:50 - Generate Button
21:10 - Growing the Land
27:45 - Land Wrapping
32:30 - Propagating Growth
35:00 - Outro
Patreon:
This map generator uses hex based tiles, is able to have the land wrap around so that you can scroll indefinitely to the left and right, can generate different terrains and resources, and has unit pathfinding that works no matter where on the map you've moved to.
In this tutorial I cover creating the map tiles themselves, generating a grid of ocean tiles to serve as the base of the map, and generating and growing random land masses of a single land type.
0:00 - Intro
1:20 - Making a Tile
3:35 - Making a Grid
9:05 - Adding Land Seeds
18:50 - Generate Button
21:10 - Growing the Land
27:45 - Land Wrapping
32:30 - Propagating Growth
35:00 - Outro
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