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iOS 12 & Swift - The Complete iOS App Development Bootcamp PART 1
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iOS 12 & Swift - The Complete iOS App Development Bootcamp PART 1
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1. Getting Started with iOS 12 and Swift 4.2
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1.1. What You'll Get in This Course
1.2. How to Get All the Free Stuff
1.3. How to Make the Most of the Bootcamp
1.4. How Do Apps Actually Work
1.5. How Apps are Made
1.6. Tools and Materials for iOS App Development
1.7. Download Xcode
1.8. A Walkthrough of the Xcode Development Environment
1.19. How to Get Help When You're Stuck
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2. iOS Interface Builder - The $999 App
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2.1. The I Am Rich App
2.2. How to Properly Create a New Xcode Project
2.3. Let's Design the User Interface Using Storyboards
2.4. How to Position User Interface (UI) Elements
2.5. How to Incorporate Image Assets into Your Xcode Project
2.6. What's the Difference Between Points and Pixels & How to Design iOS Image Assets
2.7. How to Design Your Own App Icon and Image Assets
2.8. Run and Test Your App!
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3. Sideloading in iOS
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3.1. What is Sideloading and How Can You Get Your App onto Your iPhone
3.2. How to Sideload Your App using Xcode
3.3. Sideloading Wirelessly Through the Air
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4. Coding Challenge #1 - Using Interface Builder in Xcode
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4.1. What are Coding Challenges
4.2. What You Will Create by the End of this Challenge
4.3. What is GitHub and How to Download the Stub Projects
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5. Build a iOS Dice App to Learn Swift Programming Basics
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5.1. What You'll Make by the End of This Module
5.2. How to Design Your App
5.3. Linking Design with Code
5.4. Not Key Value Coding Compliant - What to Do if You Get this Error
5.5. How to Create Randomisation in Swift
5.6. Data Types, Constants and Variables
5.7. Learn About Arrays in Swift and Programmatically Update the Display
5.8. [How to Become a Better Programmer] The DRY Principle
5.9. How to Add Motion Detection in to Your App
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6. Coding Challenge #2 - Swift Data Types, Variables and Arrays
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6.1. What You'll Build in this Coding Challenge
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7. Programming in Swift 4 for Beginners [Using Swift Playgrounds]
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7.1. Introduction to the Programming Modules
7.2. Comments, Print Statements and Debug Console
7.3. Swift Functions Part 1 - The Simple Function
7.4. Swift Functions Part 2 - Functions with Inputs
7.5. Swift Functions Part 3 - Functions with Outputs
7.6. Control Flow with Conditional Statements in Swift (IFELSE)
7.7. Optional BMI Calculator Challenge Solution
7.8. Introduction to Loops in Swift - The For In loop
7.9. Using Loops in Your Program
7.10. Optional A Brain Teaser with Loops and the Fibonacci Sequence
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8. Apple iOS APIs - Make a Music App
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8.1. What You'll Make by the End of This Module
8.2. How to Use Tags in the Storyboards
8.3. How to Use the Apple Documentation to Tap into Any iPhone Capability You Want
8.4. Incorporate AVFoundation to Play Sound
8.5. Error Catching in Swift 4 - Do, Catch and Try
8.6. Create a Method to Contain the Sound Playing Functionality
8.7. [Common Swift Errors] Index Out of Range and How to Debug it
8.8. Make the App Play a Different Sound for Each Button
8.9. The Importance of Scope in Programming
Download Files
iOS 12 & Swift - The Complete iOS App Development Bootcamp PART 1
--------------------------------
1. Getting Started with iOS 12 and Swift 4.2
--------------------------------
1.1. What You'll Get in This Course
1.2. How to Get All the Free Stuff
1.3. How to Make the Most of the Bootcamp
1.4. How Do Apps Actually Work
1.5. How Apps are Made
1.6. Tools and Materials for iOS App Development
1.7. Download Xcode
1.8. A Walkthrough of the Xcode Development Environment
1.19. How to Get Help When You're Stuck
--------------------------------
2. iOS Interface Builder - The $999 App
--------------------------------
2.1. The I Am Rich App
2.2. How to Properly Create a New Xcode Project
2.3. Let's Design the User Interface Using Storyboards
2.4. How to Position User Interface (UI) Elements
2.5. How to Incorporate Image Assets into Your Xcode Project
2.6. What's the Difference Between Points and Pixels & How to Design iOS Image Assets
2.7. How to Design Your Own App Icon and Image Assets
2.8. Run and Test Your App!
--------------------------------
3. Sideloading in iOS
--------------------------------
3.1. What is Sideloading and How Can You Get Your App onto Your iPhone
3.2. How to Sideload Your App using Xcode
3.3. Sideloading Wirelessly Through the Air
--------------------------------
4. Coding Challenge #1 - Using Interface Builder in Xcode
--------------------------------
4.1. What are Coding Challenges
4.2. What You Will Create by the End of this Challenge
4.3. What is GitHub and How to Download the Stub Projects
-------------------------------
5. Build a iOS Dice App to Learn Swift Programming Basics
-------------------------------
5.1. What You'll Make by the End of This Module
5.2. How to Design Your App
5.3. Linking Design with Code
5.4. Not Key Value Coding Compliant - What to Do if You Get this Error
5.5. How to Create Randomisation in Swift
5.6. Data Types, Constants and Variables
5.7. Learn About Arrays in Swift and Programmatically Update the Display
5.8. [How to Become a Better Programmer] The DRY Principle
5.9. How to Add Motion Detection in to Your App
-------------------------------
6. Coding Challenge #2 - Swift Data Types, Variables and Arrays
-------------------------------
6.1. What You'll Build in this Coding Challenge
-------------------------------
7. Programming in Swift 4 for Beginners [Using Swift Playgrounds]
-------------------------------
7.1. Introduction to the Programming Modules
7.2. Comments, Print Statements and Debug Console
7.3. Swift Functions Part 1 - The Simple Function
7.4. Swift Functions Part 2 - Functions with Inputs
7.5. Swift Functions Part 3 - Functions with Outputs
7.6. Control Flow with Conditional Statements in Swift (IFELSE)
7.7. Optional BMI Calculator Challenge Solution
7.8. Introduction to Loops in Swift - The For In loop
7.9. Using Loops in Your Program
7.10. Optional A Brain Teaser with Loops and the Fibonacci Sequence
-------------------------------
8. Apple iOS APIs - Make a Music App
-------------------------------
8.1. What You'll Make by the End of This Module
8.2. How to Use Tags in the Storyboards
8.3. How to Use the Apple Documentation to Tap into Any iPhone Capability You Want
8.4. Incorporate AVFoundation to Play Sound
8.5. Error Catching in Swift 4 - Do, Catch and Try
8.6. Create a Method to Contain the Sound Playing Functionality
8.7. [Common Swift Errors] Index Out of Range and How to Debug it
8.8. Make the App Play a Different Sound for Each Button
8.9. The Importance of Scope in Programming
Download Files
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