Easy scatter setups in Geometry Nodes and how to save in Asset Browser - Blender 3.0 Basics

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Hello, Today we’re diving into basic scattering with Geometry Nodes and Bender 3.0. If you’re totally new to this or confused by the changes in 3.0 this video should help you get started. I’ll also share some useful setups like scattering by proximity and using weight paint define where you want objects. I'll also show you how to save the setups to the new Asset Browser to save time later.

and

Software I use:

Blender Add-ons I use:
-Power Select
-Curve Basher
-Hard Ops/BoxCutter

Thanks for watching!

00:00:00 Intro
00:00:23 Add modifier
00:00:38 Basic Scatter
00:01:56 Show Emitter
00:02:11 Modifying
00:03:01 Align to Normal
00:03:21 Proximity Scatter
00:04:23 Weight Paint Scatter
00:05:44 Save As Asset
00:06:57 Outro
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Good info about saving to assets, it's been a dance trying to figure this out.

mmypainting
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very well explained, nice stardard approach

chicao.do.blender
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Thanks, explained very well and very useful! 👍🏻

davidedozza
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Amazing. Very well explained, thank you

startjamming
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If you want your assets to be visible in the "User Library" (Edit -> Preferences-> Assets Libraries -> "change name and Path") you need to save it in the same folder as your "Path" folder - So after you can use it for next projects.
If you want to use other/ ad another folder you can do it in the same menu (Edit -> Ad folder "+").

Btw. Tnx for the video:)

BobFonzy