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DCS scripting with PyCharm part 3: Setting up remote debugging for DCS scripting

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In this last part, we'll use PyCharm and the EmmyLua plugin to set up remote debugging for DCS. This way we can halt the game and step through the code line by line as it gets executed.
DCS scripting with PyCharm part 1: Installing PyCharm and setting up the basics
DCS scripting with PyCharm part 3: Setting up remote debugging for DCS scripting
DCS scripting with PyCharm part 2: Configuring MOOSE for dynamic loading and debugging
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