Talkin' Ship - Let's Battle Tour on USS Midway San Diego

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You should do a naval legends video on CV-6 USS Enterprise, one of the most legendary of ships that ever fought.

jackwalters
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Carriers could be better balanced by using water in the bilges more evenly spread out. That's how they balance real Carriers. Its called ballast. I think it could work the same in the game. It just needs to implemented into the games ship models.

TwistedSisterHaratiofales
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Well I hope they fixed the carrier issues, since I like to play carriers back then but then all the sudden AA buff, our planes were just like papers or even tofu ._.

takimara
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I spent a year of my misspent youth on board the Midway as part of a rotating detachment of VMFP-3, Marine Tactical Recon Squadron that flew RF-4B Phantoms. Visiting her with my dad a couple of years ago brought back lots of memories of friends and comrades. Semper Fi!

MyronWooley
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Shout out to the janitor/camera guy, he did a great job!

jyzilla
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Damn, just visited San Diego, spent an entire day aboard midway, only like a few weeks late haha.

donniemontoya
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Please please please bring the tour to the USS North Carolina in Wilmington!

thewhiskeypapa
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Do a Let's Battle Tour on the USS Iowa!! I'll definitely come to that since I live less than a mile away, lol.

Warmasterchef
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BAD weather, ice flows, freezing rain, a thunderstorm... stuff like that which can disrupt navel activity and affect the smaller boats and the larger ships maybe not as much - try your AA in the freezing rain for example. A thunder storm could move across a map and only affect ships in side a 10 KM radius But the best thing would be to put in wind and WAVES!!! Start with big but gentle rollers and slowly add them as a random feature. Once you've mastered the programming, wave patterns could be bigger out in the open and in other places protected by land features and so on.

thedodgybeaver
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i wish they would let you know when they are going to do this so some of use can attend

robertcaudle
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The one thing i would want to see is the detailed armor model tha's coming as well as a per gun penetration indicator (in port) detailing how fast.how much pen/what angle the shells have at which distance. Combine that with the armor model and it gives a good indication per ship of when and from where to fire AP.

blaster
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Hey, I'm a big fan of World of Warships. I do however wish that there could be night maps, because that would make this game totally epic. I think that night maps with low visibility would be awesome if you can only see the ships' lights, but keep the ship tracking on. This is just my opinion. I want to see World of Warships go from awesome to epic! Thanks guys, I love that game!
Also I totally agree with that one guy that said to add submarines, that was a great idea as well!

choppergunner
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i would absolutely love to see more micromanagement, not to excessive amounts like in starcraft or some MOBA games. but if you could aim you secondary guns and not just target someone with them and they then fire in to the sky or directly into the sea 10 meters from youself, THAT would be awesome.

Crew stats, so it's not only a captain, but a rapair crew, gunner crew, torpedo crew (if the ship has them of cause), anti air crew etc. and the ability to train them like in world of tanks (not the exact same way, but the general idea).

this might have been discussed somewhere else, but i haven't heard anything about the two things, so if you read this, and have a link to answers, please post them (if you can...)

thethyregod
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I'd like to see secondary guns actually pose a threat to DDs and anything actually gets close enough for them to start shooting at. They could probably do with a range boost too. BBs aren't fast enough to force DDs into secondary gun range and even then, they usually lose out due to eating a full salvo of torps from that destroyer or cruiser that got that close. Secondary guns shouldn't be an afterthought on ships, they should be making people think twice about getting that close to another ship.

Mobius_Corynthos
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cool film, but the fans wanna see rougher waves causing ships to jump up and down as they're hit by tropical storm waves which would be more realistic to what happened in some battles. We're tired of having calm waters every time we go into a battle.
Also what time at the end of this year will we be getting British BBs?

jonathandekay
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I totally agree with the rework cv or make it less punishing to play, right now it's impossible to attack a group of ships

catz
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CVs need better experience gains for shooting down aircraft. Give CV players a reason to chose Anti-Air combat and cover their teams against bombers instead of trying to fight for ship kills.

jdb
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More modes!
I love how recently were getting all that bastion modes and also the survival type stuff where the objectives are just a little different. While the raw gameplay of wows is so refined that it kind of hides it, just capturing flags all day could get a little boring.

ATol
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I suggest increasing the size of divisions to at least four players. I understand that the company doesn't want one group of people to dominate (or throw) a match by having said group consist of almost a third of the team, but it is very difficult for me to get my friends into the game if I can only play with two of them at a time. I know about team battles, but none of my friends are of a sufficient tier to play those, and trying to get more than two of them to that tier is an awkard and disjointed process. Perhaps there could be two separate gamemodes, one allowing large divisions and one only allowing small ones.

TAVSWHBIII
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Wondering how hard it would be to add submarines, similar to the "Battle Stations" franchise. While we're along that line, and something similar to the "Island hopping" PvP mode in that game would be cool too. I admittedly have no clue how these things would work in terms of code or even balance. "Battle Stations" made it work though, and that game was awesome. What I wouldn't give for an update on that game...or a merging of the two.

stevekendzejeski