Factorio 2.0 Update Overview ⚙️ AWESOME New Features & Changes 💡

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Welcome to our comprehensive overview of the Factorio 2.0 update, which includes amazing new content, features and changes! 🔧 In this video, we'll look through all the new features! From new Rails to Pipe Visualizer, Logistic and Train Groups, Factoriopedia, Fluid Flipping and so much more!

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Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you. Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls.

🕘 Timestamps:
0:00 Introduction
1:48 New Rails
3:05 Train Inturrupts
7:18 Train Groups
8:48 Logistic Groups
9:47 Factoriopedia
11:18 Super Force Building
12:12 Remote View Search
13:54 Pinning Objects
14:49 Parametrised Blueprints
21:14 Miscellaneous Improvements
21:32 Locomotive Auto Coloring
22:18 Many Robot Optimizations
23:20 Flipping Inputs and Outputs
24:55 Pipe Visualizer
25:45 Ghosting Modules
26:10 Turret Target Priority
27:42 Rocket Silo Buffering
28:28 Remote View
29:30 Beacon Diminishing Returns
31:50 No Enemy Map Settings
32:26 Pump Filtering
32:38 Items Into Taskbar
32:55 Pipette Tool on Everything
34:25 Death Changes
35:12 Train Stop Priorities
36:22 Selector Combinator
37:38 Combinator Descriptions
37:55 More Circuit Network Stuff
39:05 Biter and Combat Changes
40:57 Display Panels
41:50 Crafters Send Ingredients to Circuit Network
43:38 Radar Circuit Network Transmission
45:06 Fluid System Rework
46:36 Event Based Technologies (rant)
47:50 Better Spidertron Control
48:40 Landfill Mining
48:58 Remote Vehicle Driving
50:21 Flintstone Train Movement
50:42 Outro

#factorio #factoriospaceage #Factorioexpansion #Factorioupdate #factorio2.0 #factoriooverview #Factorioupdateoverview #FactorioDLC
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Never been so hyped for a monday in my life

Midnight_Blade
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Boss makes a dollar, I make a dime

That's why I'll play factorio space age on company time

youtubehandlesux
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These quality of life improvements are actually what gets me most excited. They thought of solutions I didn't need I needed but soon won't be able to live without I am sure. I am constantly reminded that Wube is the absolute best at improving and smoothing out gameplay.

Rudollis
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On interrupts:

To keep things succinct, with the old system you could set a schedule for each train: A to B to C.

With the inclusion of interrups, trains can essentially now be programed. Like, full-ass writing control code levels of programming.

To simply say this is a game changer is an understatement. Like, I'm not 100% certain whether this is *strictly* true, but hypothetically speaking its potentially now possible to run Doom on Factorio trains.

XTYRMINZ
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That moment when factorio space age releases on the day your exam starts

Isuckatgamestoo
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Looks like we will have to drop dozens of QOL mods! 😂 Love to see them implementing stuff natively

strider
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The oil and petroleum pipe color codes are probably for clarity especially in other planets like vulcanis where the ground is dark.

devilmaycry
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There are so many QOL features that people have begged for that are baked into the game now. I am absolutely excited. About to turn my registered steam 4k hours into 8k.

therustedmonkie
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I use the Blueprint Variables mod and it completely redefined how I play the game. It's ludicrously useful. My blueprint library suddenly became so much more easily manageable. Very excited to see how the F2.0 engine handles it.

deemacgee
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The circuit network changes are so incredible, I can't wait to make a one machine mall.

RottedMushroom
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I recommend alt code 26 to create an arrow (→) symbol for train station/interrupt names. "(Ore) → (Train symbol)" or "(Train Symbol) → (Furnace Symbol)" is very clear at a glance.

Coolioflip
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Let me in! LET ME IN!!!! Man, Monday can't get here soon enough.

addisonsteinagel
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The robot selection logic, refinery flipping, and train interrupts / rail improvements are definitely my favorite features for the base game. Elevated rails will be great too of course, and once I can get the expansion I’ll definitely be starting a new game!

TallinuTV
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The first 10mins i was extremely excited, that i was like there can't be that much more, me than noticing 50min long vid, just wow the quality of these improvements will change so much.
Let alone this is just the 2.0 update, not all the content for space age.

Willow
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The rails changes seem like a very minor thing, but are actually huge. Rail lines and junctions will become a lot thighter and waste way less space.

wigoow
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Thanks for taking the time to create this nice overview (esp. with all the chapter timestamps). The new features look awesome. Can't wait to play the new version.

flwi
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as a game designer, event based tencologies is amazing for new players, since it makes a much more direct connection between the tecnology and its use.

ethanbuttazzi
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Incredible video.
The amount of QOL in Factorio is frankly absolutely insane and unparalleled by any simulation/builder game I have ever seen

Matrium
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10:20 having the stack size as a value you can check in game is a QoL thing I have been wanting for a long while.

karituurihalme
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Im thinking with the selector combinator it might make it possible with a mall setup to make it so that the inserter will only output to the chest for twice the rocket capacity limit meaning I will always have twice the amount necessary of an item to fill a rocket. Really interested to see if I could get that to work

Riley_Worthen