Roll a Ball | Unreal Engine 5 Tutorial | With & Without Physics

preview_player
Показать описание
Unreal Engine 5 tutorial on how to roll a ball with and without physics using the Third Person Template. This is Part 1, in Part 2 we will go over sound effects.

Рекомендации по теме
Комментарии
Автор

making the sphere a child of the capsule will stop the jumping straight into the air and moving the CameraBoom to the center of the sphere will stop wobbly behavior - might solve someone's problems :)

THISISMYHANDLETODAY
Автор

great tutorial mate did exactly what i needed thank you

bittenzombie
Автор

@northisdead1999 on the Hit Normal add an == and set the Z to 1. adjust the error tolerance to .5. connect that to a branch node and connect set jump tracker to the true output.

michaelgriffis
Автор

perfect for my rage gmae, thanks buddy

Fishpastegaming
Автор

How would I make the ball maintain more momentum/velocity, and gain more speed when going down slopes). Also... when the ball is rolling, it randomly does little bounces. This only happens on generate terrain.... it is fine with the default floor.

twintek
Автор

Is this case, the base can touch a side wall and jump again. Is there a way to make it so that it resets only when the ball touches the ground only.

northisdead
Автор

To dash would you just do the same as with jumping... but with a directional impulse dependant on the direction the camera is looking?

twintek
Автор

Is there a way to reduce the rotation speed whilst maintaining the same movement in the physics based one?
Also... when going up slopes, the ball still rotates fast, but it doesn't move very fast.

twintek
Автор

Hey, ty for the tutorial but I'm facing a problem (same as many other people I read online).
My character mesh moves physic objects too much, no matter the Mass(gr) and no matter the character's push force factors. Either it's 0.1kg or the physic object, when my character touches it, it flies away. It's kind of insane how many people write about this problem since 2016 and still not a sold answer!

nikgiak
Автор

how can u replicate this to multiplayer

giannisigona
Автор

can someone explain why you would name a custom event "speed"? I thought custom events was for things happening not for properties and such

acidjumps
Автор

After creating the custom event speed there is no variable for set max walk speed

TheMinealldimonds
Автор

Thanks for the video. Title should be called "control a ball" I have looked for a tutorial a few times but could not find one.

jarnine-dn
Автор

5:33 can't find the "set max walk speed", any ideas?

hellokinawa
Автор

How can I make it so the ball only jumps when it's on the ground? And how do I make it so walls don't count as ground?

DollarThomas
Автор

Rerouted here from the power-ups video. Your non-physics speed function is so much simpler than my current one. However, can I use a timeline or something to gradually increase speed instead of starting at the set value? Currently trying to mash the two together and not getting the desired result.

seriouslysatan
Автор

Почему шар вращается когда я просто стою на месте?

Fydoe
Автор

Nice! I'm rolling the ball across a very large map, so I need lots of speed. Is there a way to clamp down on the rotation of the mesh to make it look less terrible? Or perhaps disallow it entirely and fake it by manually updating local rotation on mesh only? I'm looking but can't find. Thanks for the video!

multiversebooks
Автор

Thanks for the tutorial!

I am facing a challenge, for the without physics version: rolling works in one direction only. Whatever I press, it just rolls the ball in the same direction.

I am trying to make that the ball rotates in the direction the player presses the button. Any ideas?

jaidodechani
Автор

Meraba ben Ahmet Emre Çınar ve bu videoyu çok sevdim. Teşekkürler

ahmetemrecnar