Building a 3D Top-Down Shooter w/ Unity - Object Pooling

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Hey everyone - Happy Holidays! In this video we'll learn about Object Pooling. Stay tuned for the next video!

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Dude your awesome i would wish some more vids comming soon i learn so much from you your awesome Keep on the great work :)

AceAmStiel
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Im so greatful for these tutorials but i have to say that you should have zoomed in on the code a bit

markoboredguy
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Hey! Wut up man. Been waiting so long for this vid

vaqquixx
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Hey Andrew, thanks for your tutorial, I wish there were more :'(

On my side, I had to move the "firingPoint = transform.position" from Start() to Move() because if I let this in Start() the "firingPoint" is initialized at the beginning and the shoot range feature doesn't work anymore.
For example if I have a range of 10 and I shoot from 0 the bullet will travel to 10, but if I shoot from 3 it will also travel to 10 because the "firingPoint" is still at 0.

Zartyrr
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Any chance for a 4th video? These were really good. I want to make my enemies explode.

CJRHFILMS
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Thanks for the Vid helped a lot but could you make the letters bigger

smilehoch
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so no enemy shooting video was ever made?

TheWatup
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this is not what you prommised! where is damage and collisions? plsplspls

BAMBAMBAMBAMBAMval
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Dude, nice tutorial but the codes are hardly readable .Next time please, make it easier to read. Thanks.

NoNameApprot
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