Bladesong is a Unique Post Apocalyptic Spin on Medieval Workshop RPGs

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Bladesong gameplay with splat! Let's Play Bladesong and check out one of the stranger titles I've seen, a game where you can model swords in the last city on earth.

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Thank you everyone for checking out the playtest build of our game Bladesong! After spending quite some time in "tech demo" stage making sure that people can go totally ape in Creative Mode (and boy have they done that, making about every sword in the book as well as axes, spears, sniper rifles, an ashtray and a frog), this is the first time we're showing a preview of Campaign Mode. It's early, we're testing the very core and there certainly are blind spots in QoL and tutorialization, but if you're willing to go through that, you can still join the playtest until Monday, Dec 16, 10 am PT/6 pm GMT. Cheers!
⚔ David and the Bladesong team

sunandserpent
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"In my day, we used Lightwave." Now that's a name I haven't heard in a long time. A LONG time.

BlackShardStudio
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It looks like someone played the smithing part of Bannerlord and thought there needed to be an entire in depth game made out of it which is pretty cool

algebraizt
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37:13 that was a very prolific pommel style during the height of the European Viking era, approximately 1000-1100 AD, if I'm not mistaken. Warriors with a bit of dosh really liked to show off their haul by decorating and embellishing their weapons, when possible--sometimes ceremonially, sometimes on the weapons they took on raids.

As a side note, they also believed that forging a blade with the bones of a bear would impart the spirit of the bear, making the blade stronger. What they were doing on a molecular scale was adding carbon to their steel, giving it a more hardenable metallurgic profile. Ancient humans may not have had the scientific method as we know it, but they were incredibly observant and adaptable.

num
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I'd love to see this system tweaked and added to RPGs with blacksmithing. It would be fun to make swords to meet desired effects, ie. various monster weaknesses, defeat armor, etc.

davidthomas
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This returned me to my youth and the countless hours spent designing swords on paper. Looking forward to checking out this game, thanks for showing this to us Splattercat!

SpaceVaquero
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I'd like to have this kind of crafting in a standard RPG!

jestermoment
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This is like AutoCAD the game. If you like engineering, this is good practice.

gamelover
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Seems really unique, yeah, in a nice way. I guess this would be 100% up my alley if you had factions and choices, like, you can't make all the swords they need, which ones do you choose? Who do you side with, who do you leave without blades to defend themselves? How that impacts one the last bastions of humanity? Can you make personal connections? I know these are extra systems, but they would make you really think about the person you're making your sword for, and thus make you shape it up to the occasion, which only makes it all cooler and more creative.

metrux
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The first ability applied on a blade is Draw Out. In creative mode, you do it yourself and can change it any time, but in the campaign, you can't change it. Maybe it's a skill that you can acquire.

ICircuit
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The moral of the story is that same zweihander crossguard fixes every sword.

FoxfirePoet
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This looks like a game for an OCD patient who keeps everything neat in a meticulous manner. Yeah, my type of game. Wishlisted.

charles_teak
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Getting half way through this video, I feel like the game needs to include the actual forging mechanics as gameplay and not just a design stage to be of any interest to me.

akuthia
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Finally someone mashed Blender with RPG Dialogue Plugin :D

actepukc
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All those impossible bad and spiky fantasy swords? Yeah..that's what awaits the world I play in.

VashGames
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That ren-fair pommel is actually modeled after a historical viking sword pommel.

lenaistalar
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Making :Forged in Fire" into a game actually sounds like an awesome idea! Just sprinkle in a bit of magic crafting so that we can craft swords from our favorite magical universe then I think we're golden! Also, it would be kinda cool if there was a way for you as a renowned bladesmith to see where your blades go and what history they develop (like a simple masterpiece that becomes a legend in a thousand years).

AllrNothing
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12:12 - Yup, I made a sword that would probably work better as a frying pan or a fly-swatter, and the dude was happy with it - got the bonuses too.

Edit: and you don't even need a guard or grip - the dude will take with only a pommel.

Kuhtlass
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A must try for me, even if I expect problems with making the gameplay interesting long term. Really hope they make it somehow.

MikaelKKarlsson
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This game is what I do for work as a 3D artist lol

junechevalier