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【Undertale x Garfield】Bad Monday Simulator Animation
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Vs Gorefield v3
I'm a big fan of Lumpy Touch's Bad Monday Simulator and when I saw this super sick Undertale animation by Uno, I knew that I had to make this animation.
I watched their incredible animation about 30 times, and eventually I realized that if I really wanted to fully appreciate it, the only way I could do that was if I reanimated it myself. And oh boy that sure worked. Now that I have put in the blood sweat and tears through trying to recreate the animation with Garfield characters, I can fully appreciate how amazing of an artist Uno is.
It was fun but also extremely stressful trying to replicate some of the tactics that Uno used. Since their art style utilizes a narrow color range and small canvas, they were able to get away with many shortcuts in their animation that I had to brute force through, since I was working with larger parameters. I learned a lot about animation, workflow, and shortcuts by studying their animation, and I aim to utilize these tactics in future videos.
This project was very stressful to complete. An interesting fact is that I was doing 8 hours a day of animation to get this done on time.
Sure this video took super super long, but I would say that it was a worthwhile investment. Obviously I hope this video does well, but if not I will still be happy as I learned a whole lot through the process of making it.
I am about to start work on the Quarter 3 trailer and I am considering making a Cataclysm animation. I hope you guys enjoyed the video. Leave a well thought out comment and I'll respond!
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Total work time: 63 hours, 47 minutes (12 days)
- Clean Animation: 25 hours, 18 minutes | 39.68%
- Rough Animation: 14 hours, 46 minutes | 23.15%
- Background: 11 hours, 52 minutes | 18.62%
- Color: 10 hours, 2 minutes | 15.74%
- Editing: 48 minutes | 1.28%
- Thumbnail: 58 minutes | 1.53%
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Links:
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Tags:
Undergarf is where the characters of Garfield and Undertale combine. It's a carefree place, free of war and strife. Free of mondays! You play as Nermal, who stumbles upon this world and challenges Sansfield, the fusion of Sans and Garfield, to the ultimate duel.
Bad Monday Simulator had three difficulty settings! Hard mode cuts your hp in half, and gives you limited healing items.
Undergarf is the world where the characters of Garfield and Undertale combine. It's a carefree place, where everyone lives in harmony, free of daily stress. Free of mondays!
Nermal, after reading a letter from a friend, stumbles upon this secret world. Some time later, he challenges Sansfield, the fusion of Sans and Garfield, to the ultimate duel.
Sansfield VS Nermal. What motivates the combatants? Is it a case of petty rivalry? Or are the stakes unimaginably higher... Could this be the final battle of good vs evil that decides the fate of our universe?
Undertale is a role-playing game that uses a top-down perspective.[3] In the game, the player controls a child and completes objectives in order to progress through the story.[4] Players explore an underground world filled with towns and caves, and are required to solve numerous puzzles on their journey.[4][5] The underground world is the home of monsters, many of whom challenge the player in combat;[5] players decide whether to kill, flee, or befriend them.[4][6] Choices made by the player radically affect the plot and general progression of the game
When players encounter enemies in either scripted events or random encounters, they enter a battle mode. During battles, players control a small heart which represents their soul, and must avoid attacks unleashed by the opposing monster similar to a bullet hell shooter.[4][5] As the game progresses, new elements are introduced, such as colored obstacles, and boss battles which change the way players control the heart.[8] Players may choose to attack the enemy, which involves timed button presses. Killing enemies will cause the player to earn EXP (in turn increasing their LOVE) and gold.[9] They can use the ACT option to check an enemy's attacking and defending attributes as well as perform various other actions, which vary depending on the enemy.[4] If the player uses the right actions to respond to the enemy, or attacks them until they have low HP (but still alive), they can then choose to spare them and end the fight without killing them.[10] For some boss encounters to be completed peacefully, the player is required to survive until the character they are
I'm a big fan of Lumpy Touch's Bad Monday Simulator and when I saw this super sick Undertale animation by Uno, I knew that I had to make this animation.
I watched their incredible animation about 30 times, and eventually I realized that if I really wanted to fully appreciate it, the only way I could do that was if I reanimated it myself. And oh boy that sure worked. Now that I have put in the blood sweat and tears through trying to recreate the animation with Garfield characters, I can fully appreciate how amazing of an artist Uno is.
It was fun but also extremely stressful trying to replicate some of the tactics that Uno used. Since their art style utilizes a narrow color range and small canvas, they were able to get away with many shortcuts in their animation that I had to brute force through, since I was working with larger parameters. I learned a lot about animation, workflow, and shortcuts by studying their animation, and I aim to utilize these tactics in future videos.
This project was very stressful to complete. An interesting fact is that I was doing 8 hours a day of animation to get this done on time.
Sure this video took super super long, but I would say that it was a worthwhile investment. Obviously I hope this video does well, but if not I will still be happy as I learned a whole lot through the process of making it.
I am about to start work on the Quarter 3 trailer and I am considering making a Cataclysm animation. I hope you guys enjoyed the video. Leave a well thought out comment and I'll respond!
________
Total work time: 63 hours, 47 minutes (12 days)
- Clean Animation: 25 hours, 18 minutes | 39.68%
- Rough Animation: 14 hours, 46 minutes | 23.15%
- Background: 11 hours, 52 minutes | 18.62%
- Color: 10 hours, 2 minutes | 15.74%
- Editing: 48 minutes | 1.28%
- Thumbnail: 58 minutes | 1.53%
________
Links:
___________________________________________________________________________________________
Tags:
Undergarf is where the characters of Garfield and Undertale combine. It's a carefree place, free of war and strife. Free of mondays! You play as Nermal, who stumbles upon this world and challenges Sansfield, the fusion of Sans and Garfield, to the ultimate duel.
Bad Monday Simulator had three difficulty settings! Hard mode cuts your hp in half, and gives you limited healing items.
Undergarf is the world where the characters of Garfield and Undertale combine. It's a carefree place, where everyone lives in harmony, free of daily stress. Free of mondays!
Nermal, after reading a letter from a friend, stumbles upon this secret world. Some time later, he challenges Sansfield, the fusion of Sans and Garfield, to the ultimate duel.
Sansfield VS Nermal. What motivates the combatants? Is it a case of petty rivalry? Or are the stakes unimaginably higher... Could this be the final battle of good vs evil that decides the fate of our universe?
Undertale is a role-playing game that uses a top-down perspective.[3] In the game, the player controls a child and completes objectives in order to progress through the story.[4] Players explore an underground world filled with towns and caves, and are required to solve numerous puzzles on their journey.[4][5] The underground world is the home of monsters, many of whom challenge the player in combat;[5] players decide whether to kill, flee, or befriend them.[4][6] Choices made by the player radically affect the plot and general progression of the game
When players encounter enemies in either scripted events or random encounters, they enter a battle mode. During battles, players control a small heart which represents their soul, and must avoid attacks unleashed by the opposing monster similar to a bullet hell shooter.[4][5] As the game progresses, new elements are introduced, such as colored obstacles, and boss battles which change the way players control the heart.[8] Players may choose to attack the enemy, which involves timed button presses. Killing enemies will cause the player to earn EXP (in turn increasing their LOVE) and gold.[9] They can use the ACT option to check an enemy's attacking and defending attributes as well as perform various other actions, which vary depending on the enemy.[4] If the player uses the right actions to respond to the enemy, or attacks them until they have low HP (but still alive), they can then choose to spare them and end the fight without killing them.[10] For some boss encounters to be completed peacefully, the player is required to survive until the character they are
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