How to make a PS1 style mansion in Blender | Modelling Tutorial

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i would love a tutorial on how you create the atmosphere and render in ps1 fashion. i understand that this may have been done in unity—even still, a blender tutorial would be amazing :)

indygo
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Love the videos! My only recommendation would be for you to use the feature that shows the keys/mouse buttons you are pressing.

SlothFang
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Thank you so much bro you were the only dude who talked and didnt use a AI voice 😭

Axuko
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I love how you are keeping old school console games alive by enticing people to create low poly ps1, and ps2 games styled scenes ^_^

AkameGaKill
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This was fun to follow along with. Only thing I'd like to mention is that for me on Blender 3.3 the shortcut for merge vertices is just M, not Alt-M. Also, I'd love to see more tips for texturing. I find that my texture work is sloppy and always kind of detracts from finished project. Thanks for the videos though, as I mentioned before they've been great for inspiring a creative mood.

Syfmuna
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Dissolve faces has to be the 2nd best thing i saw today. The first being level 7-2 of Ultrakill.

makoto-samaru
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I'm subscribed to over 700 channels, but nothing gets me juiced up like seeing one of your videos in my feed! Love it.

HotDiceMiniatures
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this video was so helpful, im learning blender alot faster because of you, genuinely the best tutorials i have found for ps1 style builds.💘

skppedbat
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Great tutorials man I made my first model because of you!

bqldy
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I know the texturing is the same process but I wish you didn't time lapse near the end. I'm a slow learner so doing the texture section at a normal pace helps. Other wise good tutorial.

tyropyro
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Show the texturing process! Texturing a cube and texturing a mansion are two different things!

breadbouquet
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could you talk about retro lighting in unity like in games like dusk

InvisaPotion
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how do you apply textures for all the diffrent things on the house?
your first tutorial only shows how to texture one thing only, how do you split the textures for all the things

donald_drums
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why does the front face of the spire not move with the middle vertex when moved upwards it looks kinda deflated

natzos
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A small criticism. You are creating alot of unnecessary geometry by doing all those loop cuts. You could use a separated part of a mesh or a completely new object as say The tower or the balcony etc. You would save on alot of vertices.

iiropeltonen
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Is there a way to hollow it out to have an interior as well?

patti
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How do you make the textures of your model?

x-a.i.