Everything In FLOOR 3 Of DOORS (The Castle)

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EVERYTHING In FLOOR 3 Of Doors (The Castle)

At the end of Doors Floor 2, we were left with an eerie glimpse of a massive medieval castle—a key location as we prepare to enter the highly anticipated Floor 3. But while we still know very little about what exactly awaits inside, leaks, subtle hints, and small details from Floor 2 have given us a much clearer picture of what might be coming next. In this video, I'll be breaking down everything we've learned so far and diving deep into what we can expect from Floor 3, from the mysterious architecture to the new entities and mechanics that will challenge us at every turn.

Starting with the castle's massive courtyard and first layer, I’ll explain how the layout of the castle could influence gameplay, including the new vine entity that El Goblino hinted at in Floor 2. These vines could play multiple roles, from blocking paths and forcing us into time-sensitive situations, to serving as hosts for new flower entities that attack in unique ways. I’ll also touch on how classic entities like Rush and Screech will return, but with added twists that will make Floor 3 more difficult and dynamic than ever before.

We’ll also take a look at how the medieval theme might impact the design of the rooms themselves. Picture large, grand spaces filled with armor, paintings, and long banquet tables—potential hiding spots from deadly entities. Speaking of armor, I’ll explain how these suits might serve as the new lockers on Floor 3, and how they could introduce a deadly new mechanic where some armor is inhabited by dangerous glowing eyes, ready to strike if you hide in the wrong one. I’ll also dive into how swords, found in these suits of armor, could become a new tool for surviving against weaker entities like Screech or clearing out glow bat nests.

And let’s not forget the first big Seek chase! Leaks suggest we might be in for a jousting showdown—yes, you heard that right. I’ll break down the theory of how Seek could take on the role of a Black Knight, chasing you on horseback through the castle courtyards while you're also riding a horse in an intense, medieval-themed chase sequence. And that’s just the first half of Floor 3!

Moving into Layer 2 of the castle, we’ll discuss the mysterious Groundskeeper entity and how this ghostly figure could patrol a corn maze-like area, forcing us to navigate through hay fields while avoiding his scythe. Drawing comparisons to Zardy’s maze, this section could feature complex puzzles where you’ll need to position objects like armor suits or statues to unlock doors and proceed.

In the latter half of Floor 3, I’ll introduce the possibility of the Groundskeeper raising smaller, weaker versions of the Figure—"kid figures"—that roam the halls, forcing us to stay on our toes while solving puzzles. I’ll discuss the lore implications of the fleshy puddle found in Floor 2 and how it could hint at the origins of the Figure itself, possibly growing from these kid versions under the Groundskeeper’s watch.

But it doesn’t stop there! I’ll also go over the potential for a second, more challenging Seek chase, culminating in a final boss fight against a medieval King entity in the heart of the castle’s throne room. Whether you’ll have to duel him with the sword mechanic or sneak around solving puzzles to defeat him, this epic battle could be the key to unlocking Floor 4, which I suspect will have a sewer theme based on more leaks and hints. Could we be facing an underwater level filled with new, water-based entities and more lore about Seek and the Architects? I think so!

If you’re curious about how these leaks tie into the broader story of DOORS, the lore behind the castle, and what kinds of gameplay challenges Floor 3 might throw at us, this video has you covered! Be sure to watch until the end for a full breakdown of all the mechanics, entities, and secrets we’ve uncovered about Floor 3, and let me know your thoughts on how this next chapter might play out in the comments below.

If you’re ready to dive headfirst into Floor 3 and beyond, hit that subscribe button and stay tuned for more updates on DOORS!

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#scary #doors #doorsfloor2 #robloxdoors #roblox #horrorgaming #horrorstories #horrorstory #doorsroblox #doorsfloor3 #seek #thefigure #seekdoors #gaming #entertainment
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Make sure to LIKE, SUBSCRIBE, and WATCH ALL THE WAY THROUGH if you enjoyed!❤❤❤
Tell me about your theories below 🔽

Also read this please:

This theory is a HUGE stretch and is mostly speculation on the leaks that have been found and on what the devs might put in the game judging by their previous additions. Here's a few more things I forgot to add:

1. There is a leaked image of a venus fly trap, there are confirmed vines that connect the snares in floor 2, and there are little treasure rooms that also use vines in doors 2, all of which help prove the blooming and the vines theory by proving that the devs would want to expand upon the vines more.

2. The kid figure is also based off of the original figure render, hence why the theory was even made and why I didn't say it was the Ground Keeper's minion.

3. For the sewer, I know we already saw a large portion of it, but clearly the drain leads somewhere and I doubt we won't see the Seek boss ever again

Thank you guys for the support❤
God bless

Prspectiv
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I don’t know why but Floor 3 kinda reminds me of that 3rd level in Dark Deception. Expect a mansion it’s a castle, instead of a bush maze it’s a corn maze. Not to mention evil creatures are trying to kill us in that maze. Pretty interesting coincidence if you ask me.

pokemon_og_fan
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Thanks for using my graphic of queen grumble aka big screech

misiostwor
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2:28 screech be like well listen to the video
When he here’s it
WHAT I’m not weak Timothy is or gloom bat or giggles WHY MEEE

Void_demon-void
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An idea I had for floor 3 is Dungeon Figure. After door 249, you run from seek down a large flight of stairs into a dungeon-style room, with the door shutting behind you due to guiding light. And lo and behold, Figure appears. There are armor suits and torture devices scattered around, and the puzzle this time around is to grab an axe from the far end of the room while not alerting Figure and being killed. Figure is then angered as you must battle to the death using the axe you grabbed. If you are able to stun him, you can use the axe to shatter the boards blocking the exit, destroying the axe and letting you escape. The door shuts behind you and you continue freely on.

RealBucketedBacon
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Floor 4: the Sewers
Entites:
Eyefestation (collab)
Floor 2 and 1 entites
Rooms entites (A-90 is not here)
The clown
Pim (from slap battles)

assithegamer
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FIGURE OWNS THE CASTLE!!! 🗣️🗣️🗣️🗣️🔥🔥🔥🔥

ShatteredDreamsofficial
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i have an interesting theory, you know how there's a whole ocean at the end of floor 2? and there's a similar ocean in the lobby, what if the mines are beneath this ocean? this explains why there's a lot of water & even flooded rooms in the mines, this may also explain why there are sewer rooms after 150.

TheRealFedriko
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I’m working on a floor 3 myself but I might remodel the castle I tiny bit

ntryder
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I love ur theory but I have theory, figure might have true form since we got seek true form we might get figure true form or another entity that’s my theory, I love ur videos tho

daferjj
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2:41 remember this is not floor 3 that is the game that i played

mujtabahsajid
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I think your Theory is good but for the ending of floor 3 i think we will have to uncorupt the Queen Grumble but overall great Theory

Zazarias
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I think floor 4 will be a aquatic horror themed

JATDI-bl
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The hole guys figure's old model but a bit more updated; possibly they might be "ascended" versions of figure and might act as his minions that occasionally you need to run from. Maybe seek will take over figure though and then by the end of floor 3, everything in the castle will be seek.

TorinPink
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it could be the normal grumbles will fight off the one corrupted queen grumble and we fight seek

RenSlaysAlot
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HorrorScopped Is SO Exited For Zardys Maze 2

lizajane
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I think that glitch will be at door 300

Carrot_GD
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I have Theory and I think it’s correct
So figure comes from the mines because he is blind and eats gloombats I think that figure will be briefly shown if not never shown in floor 3 and jousting seek doesn’t seem like doors I think floor 3 seek chase will be mainly about parkour and reaction time

GreenclawYT
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Congrats on 10k subscribers.🎉🎉🎉 also I cant really disagree with your theorys.

bullshark-brdq
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Why are u using pressure gameplay in a doors video , it’s a different game that copied doors monsters property, pressure and doors cannot match together

Doors-Pro