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Everything In FLOOR 3 Of DOORS (The Castle)
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EVERYTHING In FLOOR 3 Of Doors (The Castle)
At the end of Doors Floor 2, we were left with an eerie glimpse of a massive medieval castle—a key location as we prepare to enter the highly anticipated Floor 3. But while we still know very little about what exactly awaits inside, leaks, subtle hints, and small details from Floor 2 have given us a much clearer picture of what might be coming next. In this video, I'll be breaking down everything we've learned so far and diving deep into what we can expect from Floor 3, from the mysterious architecture to the new entities and mechanics that will challenge us at every turn.
Starting with the castle's massive courtyard and first layer, I’ll explain how the layout of the castle could influence gameplay, including the new vine entity that El Goblino hinted at in Floor 2. These vines could play multiple roles, from blocking paths and forcing us into time-sensitive situations, to serving as hosts for new flower entities that attack in unique ways. I’ll also touch on how classic entities like Rush and Screech will return, but with added twists that will make Floor 3 more difficult and dynamic than ever before.
We’ll also take a look at how the medieval theme might impact the design of the rooms themselves. Picture large, grand spaces filled with armor, paintings, and long banquet tables—potential hiding spots from deadly entities. Speaking of armor, I’ll explain how these suits might serve as the new lockers on Floor 3, and how they could introduce a deadly new mechanic where some armor is inhabited by dangerous glowing eyes, ready to strike if you hide in the wrong one. I’ll also dive into how swords, found in these suits of armor, could become a new tool for surviving against weaker entities like Screech or clearing out glow bat nests.
And let’s not forget the first big Seek chase! Leaks suggest we might be in for a jousting showdown—yes, you heard that right. I’ll break down the theory of how Seek could take on the role of a Black Knight, chasing you on horseback through the castle courtyards while you're also riding a horse in an intense, medieval-themed chase sequence. And that’s just the first half of Floor 3!
Moving into Layer 2 of the castle, we’ll discuss the mysterious Groundskeeper entity and how this ghostly figure could patrol a corn maze-like area, forcing us to navigate through hay fields while avoiding his scythe. Drawing comparisons to Zardy’s maze, this section could feature complex puzzles where you’ll need to position objects like armor suits or statues to unlock doors and proceed.
In the latter half of Floor 3, I’ll introduce the possibility of the Groundskeeper raising smaller, weaker versions of the Figure—"kid figures"—that roam the halls, forcing us to stay on our toes while solving puzzles. I’ll discuss the lore implications of the fleshy puddle found in Floor 2 and how it could hint at the origins of the Figure itself, possibly growing from these kid versions under the Groundskeeper’s watch.
But it doesn’t stop there! I’ll also go over the potential for a second, more challenging Seek chase, culminating in a final boss fight against a medieval King entity in the heart of the castle’s throne room. Whether you’ll have to duel him with the sword mechanic or sneak around solving puzzles to defeat him, this epic battle could be the key to unlocking Floor 4, which I suspect will have a sewer theme based on more leaks and hints. Could we be facing an underwater level filled with new, water-based entities and more lore about Seek and the Architects? I think so!
If you’re curious about how these leaks tie into the broader story of DOORS, the lore behind the castle, and what kinds of gameplay challenges Floor 3 might throw at us, this video has you covered! Be sure to watch until the end for a full breakdown of all the mechanics, entities, and secrets we’ve uncovered about Floor 3, and let me know your thoughts on how this next chapter might play out in the comments below.
If you’re ready to dive headfirst into Floor 3 and beyond, hit that subscribe button and stay tuned for more updates on DOORS!
Love God and sub
#scary #doors #doorsfloor2 #robloxdoors #roblox #horrorgaming #horrorstories #horrorstory #doorsroblox #doorsfloor3 #seek #thefigure #seekdoors #gaming #entertainment
At the end of Doors Floor 2, we were left with an eerie glimpse of a massive medieval castle—a key location as we prepare to enter the highly anticipated Floor 3. But while we still know very little about what exactly awaits inside, leaks, subtle hints, and small details from Floor 2 have given us a much clearer picture of what might be coming next. In this video, I'll be breaking down everything we've learned so far and diving deep into what we can expect from Floor 3, from the mysterious architecture to the new entities and mechanics that will challenge us at every turn.
Starting with the castle's massive courtyard and first layer, I’ll explain how the layout of the castle could influence gameplay, including the new vine entity that El Goblino hinted at in Floor 2. These vines could play multiple roles, from blocking paths and forcing us into time-sensitive situations, to serving as hosts for new flower entities that attack in unique ways. I’ll also touch on how classic entities like Rush and Screech will return, but with added twists that will make Floor 3 more difficult and dynamic than ever before.
We’ll also take a look at how the medieval theme might impact the design of the rooms themselves. Picture large, grand spaces filled with armor, paintings, and long banquet tables—potential hiding spots from deadly entities. Speaking of armor, I’ll explain how these suits might serve as the new lockers on Floor 3, and how they could introduce a deadly new mechanic where some armor is inhabited by dangerous glowing eyes, ready to strike if you hide in the wrong one. I’ll also dive into how swords, found in these suits of armor, could become a new tool for surviving against weaker entities like Screech or clearing out glow bat nests.
And let’s not forget the first big Seek chase! Leaks suggest we might be in for a jousting showdown—yes, you heard that right. I’ll break down the theory of how Seek could take on the role of a Black Knight, chasing you on horseback through the castle courtyards while you're also riding a horse in an intense, medieval-themed chase sequence. And that’s just the first half of Floor 3!
Moving into Layer 2 of the castle, we’ll discuss the mysterious Groundskeeper entity and how this ghostly figure could patrol a corn maze-like area, forcing us to navigate through hay fields while avoiding his scythe. Drawing comparisons to Zardy’s maze, this section could feature complex puzzles where you’ll need to position objects like armor suits or statues to unlock doors and proceed.
In the latter half of Floor 3, I’ll introduce the possibility of the Groundskeeper raising smaller, weaker versions of the Figure—"kid figures"—that roam the halls, forcing us to stay on our toes while solving puzzles. I’ll discuss the lore implications of the fleshy puddle found in Floor 2 and how it could hint at the origins of the Figure itself, possibly growing from these kid versions under the Groundskeeper’s watch.
But it doesn’t stop there! I’ll also go over the potential for a second, more challenging Seek chase, culminating in a final boss fight against a medieval King entity in the heart of the castle’s throne room. Whether you’ll have to duel him with the sword mechanic or sneak around solving puzzles to defeat him, this epic battle could be the key to unlocking Floor 4, which I suspect will have a sewer theme based on more leaks and hints. Could we be facing an underwater level filled with new, water-based entities and more lore about Seek and the Architects? I think so!
If you’re curious about how these leaks tie into the broader story of DOORS, the lore behind the castle, and what kinds of gameplay challenges Floor 3 might throw at us, this video has you covered! Be sure to watch until the end for a full breakdown of all the mechanics, entities, and secrets we’ve uncovered about Floor 3, and let me know your thoughts on how this next chapter might play out in the comments below.
If you’re ready to dive headfirst into Floor 3 and beyond, hit that subscribe button and stay tuned for more updates on DOORS!
Love God and sub
#scary #doors #doorsfloor2 #robloxdoors #roblox #horrorgaming #horrorstories #horrorstory #doorsroblox #doorsfloor3 #seek #thefigure #seekdoors #gaming #entertainment
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