Out of the Ashes - Godot 3D ARPG Work in Progress

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We're building a 3D ARPG in Godot called 'Out of the Ashes'.
This short trailer is our submission for the 2021 Godot Showcase reel.

Please join our discord so you can follow our progress. We have a curated devlog that many of you will find interesting.

We have 8 people on the team right now and have room for a few more people in programming, UI art, asset management (junior 3D artist), level designers, and environment artists.

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#arpg #gaming #indiegame #indiegamedev
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missing simple features that i recommend to add (more camera reaction like shake when you do damage or walk etc.., a better view in 3p like over the shoulder)

Mr-Draxs
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One thing - do get the character looks to as good a level as you can. One thing the player's going to be looking at all the time is... the back of the character. Beef her up, so to speak. She needs way more detail. Just my 2 cents.

actualdevmar
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Really good work guys, I would just say what I noticed, the character really looks from another world it's all coming together but the character just isn't their yet. Idk how the combat feels yet but as a tip from your little friend programmer, I spent alot of my time making fun combat systems in godot, like really too much time, and as a result and a tip, make the player feel impactful, knockbacks, hit animations, more overall control, if it's too much player controlled, add more than too much, a fun combat is a combat that the player feels not easy to win, but fun to be in. If you follow other games then will end up with same games, make the character jump around slashing, add particles for hits, make the hit detiction based on sword collisions rather than ray casts, much more dynamic and little harder to implement but will give the player more control over the fight and result less bugs. Sorry for my big comment I just see potential in your project and I was working on something similar solo, sadly you know how much it takes so I stopped, but that's my tips. Keep up the good work, subbed!

waffleawt
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This looks so great. Keep up the amazing work.

necronomikyle
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Looks great! I love the automatic door opening. I am really a fan of *super ergonomic* games, you should try add as many ease of use features as you can!

maxwellclarke
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Cheers, hope your game will do well and thank you so much for the open source work with the terrain editor

OldShoolGames
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I really kind of dig the aesthetic of this game. It has the vibe of turn-of-millennium Hollywood / TV representation of video games . i.e. the smooth faces, phong shading, low noise surface textures. Even the low "juice" animations and camera movement. Reminds me of prerendered point and click puzzle games like Myst, or the backed backdrops from the original Resident Evil games.
I say ignore some of these comments encouraging moving to more standard art style and LEAN into what you've got so far. Because it's actually kind of unique.

zm
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It reminded me of Fable for the original xbox, looks neat!

LurikiGames
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This is by far the best Godot 3D game I've ever seen ♥️

mordecaimcpains
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looks like an early PS3 game, i want to see more about it

Galomortalbr
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Wyat in the morrowind walk animation is going on here, looks great!!

SunJaycy
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Where are you?

Please come back, we need you here

SandSeppel
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this is sooo beatutiful!!! When can it be played? Is it open for Beta?

melissarainchild
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2 dislikes from Unreal users PRO noobs.
Beautiful job, I'll want to play it for my live youtube.

diegohiroshiysusvideos
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Are you guys still working on the game, it has been two years since you posted about it.

PurpleKnightmare
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Please tell me in which program you made a large location?

RomaRAW_
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whats causing this style? It looks like dark age of camelot ish game... from 20y ago which is not bad just an observation.. is this the style you going for or is this caused by the texture or the terrain addon maybe too realistic textures?

chuck
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