Venator Starting Roster for Necromunda: Aranthian Succession 2023

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Venators Starting Roster for Necromunda: Aranthian Succession 2023

Welcome to another episode of "Way of the Underhive". This series is dedicated to helping brand new players to Necromunda build their starting rosters and learn more about the game mechanics of their favorite Gangs.

On this episode, we will discuss playing a Venator Bounty Hunter gang in the Aranthian Succession Campaign setting. We will discuss their Strengths, Weaknesses, Starting Rosters, Gang Overview and provide critical information that you can use in your campaign.

Time Stamps:

Strengths = 1:33
Weaknesses = 2:40
Positives of an Aranthian Succession Campaign = 4:13
Negatives of an Aranthian Succession Campaign = 5:57
Venators in the Aranthian Succession = 7:36
Alliances = 9:08
Brutes, Hanger Ons, and Hired Guns = 12:13
Starting Roster = 13:16
Gang Overview = 18:51
Conclusion = 22:42

Venator Gang: Aranthian Succession = 2400 Credits
Primary Skills: Combat and Ferocity
Secondary Skills: Shooting and Savant

Hunt Leader = 260 Credits
Close Combat Stats, Armored Undersuit, Mesh Armor, Autopistol/Hand Flamer Combi-Pistol with Manstopper Rounds, Servo Claw, and Iron Will

Hunt Champion #1 = 255 Credits
Close Combat Stats, Armored Undersuit, Mesh Armor, Autogun/Flamer Combi-Weapon, Autopistol with Manstopper Rounds, and Nerves of Steel

Hunt Champion #2 = 280 Credits
Close Combat Stats, Armored Undersuit, Mesh Armor, Heavy Rock Cutter, Autopistol with Manstopper Rounds, and Rain of Blows

Hunter #1 = 175 Credits
Close Combat Stats, Armored Undersuit, Mesh Armor, Grenade Launcher with Frag and Krak Grenades, Autopistol with Manstopper Rounds

Hunter #2 = 140 Credits
Close Combat Stats, Mesh Armor, Boltgun, and Autopistol with Manstopper Rounds

Hunter #3 = 130 Credits
Close Combat Stats, Mesh Armor, Autogun with Gunshroud and Telescopic Sight, and Autopistol with
Manstopper Rounds

Hunter #4 = 165 Credits
Close Combat Stats, Armored Undersuit, Mesh Armor, Twin Swords, and Blasting Charges

Hunter #5 = 155 Credits
Close Combat Stats, Armored Undersuit, Mesh Armor, Autopistol with Manstopper Rounds, Axe, and
Blasting Charges

Hunter #6 = 155 Credits
Close Combat Stats, Armored Undersuit, Mesh Armor, Autopistol with Manstopper Rounds, Axe, and
Blasting Charges

Rogue Doc = 50 Credits

Guild of Coin Hauler = 635 Credits
Photo Goggles, Guild of Coin Chronos Pattern Iron Crawler, Grenade Launcher with Frag and Krak Grenades, Ablative Armor, Crash Cage, Weapons Stash, Redundant Drive System, All Wheel Steering, Nitro Burner, and Engine Shell

Noble House Alliance: House Helmawr

Enforcer Bodyguards Delegation

Palanite Companion #1
Armored Undersuit, Layered Flak Armor, Disintegration Gun, Stub Gun, Magnacles, Overwatch, and Fearsome

Palanite Companion #2
Armored Undersuit, Layered Flak Armor, Disintegration Gun, Stub Gun, Magnacles, Overwatch, and Fearsome

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Warhammer: The Old World
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What white dwarf issue is tvis info in?😊

americanbullygrekobullykam
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Oh, this might even be interesting. I haven't played Venators in a while.

dexterello
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Can I use Gene Smithing if creating a Goliath background Venator?

I fear not... but desire to do so...

BonusHole