filmov
tv
Halo: Reach Trick/Glitch - Sabre Launch to a moving Frigate

Показать описание
#halo #trick #glitch #nomods
So this is it: our "Frigate Challenge Trilogy" is now complete!
This final episode is quite special though, because much of its difficulty lies in the fact that, this time, we need to land on a moving target!
Moreover, there are a few specificities that make this one probably way harder than the previous challenges: the low gravity, the "hang time" of the launch (meaning you must anticipate the movement of the frigate way more), and the fact that this can only be performed online: the principle of the "sabre launch" itself relies on the latency between a guest player when they enter the sabre and the host (who is then launched).
Here are a few keys points if you try to attempt this by yourself:
• Once again, it must be performed playing online (it doesn't work with local splitscreen).
• I tried to perform it with two consoles at home, but I had to set one of my consoles on my phone's 4G network and the other to my regular home network to get powerful launches, so I suspect there is an inherent rule about "the bigger the ping, the stronger the launch".
• You can create your "stack of sabres" after killing all the enemies, right before triggering the cutscene, the goal is to get them to stay in a "volume" of the BSP where they won't get despawned, and depending on whether I was attempting this by myself or with others I had different results.
• When the corvette has arrived, you can check if you have many sabres in space, and you can also try to gently push them towards the "bottom of space".
• We had the best results when we were setting up the sabre towards the rear-right end of the corvette on the 'ground'.
• You *must* launch in the timespan of the checkpoint: if you wait too long, chances are your launch is going to lose much of its strength, and if not chances are you're going to die. That's due to the fact that, right at a checkpoint, you enjoy a few seconds of invincibility.
• The checkpoint occurs fairly consistently in time, but for it to be triggered, the friendly AIs must kill all the enemies on top of the Corvette, so if you have a third player, you can keep them on top of the Corvette to kill the friendly AIs and wait for your signal to kill all the enemies and trigger that checkpoint "on-demand".
• Once you land on the frigate, don't be like Dashie, SPRINT as soon as you can, as long as you can! 😆
I hope you will enjoy this video, which may very well be one of the last videos on the MCC before quite some times given we're heading towards Halo Infinite!
[00:00] Intro
[00:25] Setup
[01:00] Launch
[02:01] Epilogue
[02:38] Out with a Bang!
______________________________________
So this is it: our "Frigate Challenge Trilogy" is now complete!
This final episode is quite special though, because much of its difficulty lies in the fact that, this time, we need to land on a moving target!
Moreover, there are a few specificities that make this one probably way harder than the previous challenges: the low gravity, the "hang time" of the launch (meaning you must anticipate the movement of the frigate way more), and the fact that this can only be performed online: the principle of the "sabre launch" itself relies on the latency between a guest player when they enter the sabre and the host (who is then launched).
Here are a few keys points if you try to attempt this by yourself:
• Once again, it must be performed playing online (it doesn't work with local splitscreen).
• I tried to perform it with two consoles at home, but I had to set one of my consoles on my phone's 4G network and the other to my regular home network to get powerful launches, so I suspect there is an inherent rule about "the bigger the ping, the stronger the launch".
• You can create your "stack of sabres" after killing all the enemies, right before triggering the cutscene, the goal is to get them to stay in a "volume" of the BSP where they won't get despawned, and depending on whether I was attempting this by myself or with others I had different results.
• When the corvette has arrived, you can check if you have many sabres in space, and you can also try to gently push them towards the "bottom of space".
• We had the best results when we were setting up the sabre towards the rear-right end of the corvette on the 'ground'.
• You *must* launch in the timespan of the checkpoint: if you wait too long, chances are your launch is going to lose much of its strength, and if not chances are you're going to die. That's due to the fact that, right at a checkpoint, you enjoy a few seconds of invincibility.
• The checkpoint occurs fairly consistently in time, but for it to be triggered, the friendly AIs must kill all the enemies on top of the Corvette, so if you have a third player, you can keep them on top of the Corvette to kill the friendly AIs and wait for your signal to kill all the enemies and trigger that checkpoint "on-demand".
• Once you land on the frigate, don't be like Dashie, SPRINT as soon as you can, as long as you can! 😆
I hope you will enjoy this video, which may very well be one of the last videos on the MCC before quite some times given we're heading towards Halo Infinite!
[00:00] Intro
[00:25] Setup
[01:00] Launch
[02:01] Epilogue
[02:38] Out with a Bang!
______________________________________
Комментарии