filmov
tv
FINALLY Mastering Hex in Clubhouse Games!
Показать описание
Switch FC: 3920-1615-2322
Moves in this Game:
1) F6-G6
2) G7-F7
3) I3-H4
4) H3-G4
5) G3-E4
6) F4-E5
7) E3-F3
8) G1-F2
9) F1-E2
10) E1-C2
11) D2-C3
12) C9-F5
13) D10-E9
14) E10-F9
15) F10-H9
16) G9-F11
17) H8-I8
18) H7-K6
19) J7-D9
20) C10-K7
21) J6-K5
22) J4-J5
23) I5-I6
24) H6-B9
25) B10-K4
26) A10-K3
27) J2-J8
28) H7-E11
29) J3-D11
30) K2 (WIN)
This game was introduced as a board game from Parker Brothers (now acquired by Hasbro) in 1943. It immediately took off and become a cult phenomenon with mathematicians. It has been proven to always produce a winning continuation for the first player, though it's easy to lose momentum and the game.
The goal is to form a contiguous path from one side of the rhombus-shaped grid to the other of your color while preventing your opponent from doing the same. You generally want to place your pieces such that a bridge can be formed using one of two adjacent cells. If your opponent starts doing this, it can be hard to stop because if you block one cell, he can just play the other.
I would say good luck to you if you plan to "master" this game to get the final medal, but this is a perfect information game. This means that like Chess, Shogi, and a few others in this compilation, you and your opponents both know each others moves at all times (no luck). As Cranky Kong would say, "git gud". And for the love of all things holy, go first (pick blue). It's the only way you have a winning progression if you both play perfectly.
Moves in this Game:
1) F6-G6
2) G7-F7
3) I3-H4
4) H3-G4
5) G3-E4
6) F4-E5
7) E3-F3
8) G1-F2
9) F1-E2
10) E1-C2
11) D2-C3
12) C9-F5
13) D10-E9
14) E10-F9
15) F10-H9
16) G9-F11
17) H8-I8
18) H7-K6
19) J7-D9
20) C10-K7
21) J6-K5
22) J4-J5
23) I5-I6
24) H6-B9
25) B10-K4
26) A10-K3
27) J2-J8
28) H7-E11
29) J3-D11
30) K2 (WIN)
This game was introduced as a board game from Parker Brothers (now acquired by Hasbro) in 1943. It immediately took off and become a cult phenomenon with mathematicians. It has been proven to always produce a winning continuation for the first player, though it's easy to lose momentum and the game.
The goal is to form a contiguous path from one side of the rhombus-shaped grid to the other of your color while preventing your opponent from doing the same. You generally want to place your pieces such that a bridge can be formed using one of two adjacent cells. If your opponent starts doing this, it can be hard to stop because if you block one cell, he can just play the other.
I would say good luck to you if you plan to "master" this game to get the final medal, but this is a perfect information game. This means that like Chess, Shogi, and a few others in this compilation, you and your opponents both know each others moves at all times (no luck). As Cranky Kong would say, "git gud". And for the love of all things holy, go first (pick blue). It's the only way you have a winning progression if you both play perfectly.
Комментарии