Star Trek Elite Force 22 Years Later: An LGR Retrospective

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Remember that time Quake III and Star Trek had an FPS baby together? Taking a look back at Star Trek: Voyager - Elite Force from the year 2000! Review of the single player campaign, Holomatch multiplayer, and the expansion pack with Virtual Voyager for Windows PCs.

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● All background music licensed from:

#LGR #Retro #Review
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What was great was the back of the box, one of the features saying "Interact with the crew of the Voyager!" when 90% of said interactions were them just telling you to go away.

gdguy
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10:08 To be fair to the developers, "completely ruining the overwhelming dread one should experience when facing the Borg" _is_ a core theme of Voyager.

HeadsFullOfEyeballs
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I always loved how they canonically explained having so many weapons though the invention of a personal transporter buffer on your belt.

RabidPeanutButter
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I spent hours and hours in the expansion exploring Voyager. The best thing was to initiate self-destruct on the bridge. The entire crew would gang up on you and if you could kill them all it would actually self destroy.

MoviesStuff
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This game felt really immersive; like you were actually on the ship. This was the closest Quake 3's engine ever got to a Half Life game.

soviut
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I'm a 3D engine developer and I know an interesting fact about this game. ID game engines from Quake 1 to Doom 3 used a series of model files including MDL, MD2, MD3 and MD5. But what happened to MD4? well it's right here! - the MDR format of Elite force is this 'missing' MD4 format and the only game to use it.

JohnnyWednesday
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I love this game so deeply.

I got it when studying computer sciene on college. Around the year 2000 or 2001.

I startet "trying out" the game the day I got it on 4pm, playing the single player campaign. Then a "only see the next level" thing started and I was not able to quit. I played the whole night without recognizing the time went by. Only "one more level". Finally, the end boss was defeated. I saw out the window. It was dawn, my father just left the house to go to his work. It was 6am and I played it through in a single session.

I was completely UNAWARE, that so much time passed. I was not in the real world anymore for the whole game in a single session.

Even for me as a computer enthusiast, this was an outstanding experience and such thing never happened again to me.

Great game!

jenshartmann
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The Virtual Voyager guided tour from the expansion looks like one of the coolest parts of the whole package.

jhcoverdrive
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They managed to capture the feeling of the show so well. I used to love just exploring the ship.

namuzed
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I'm so nostalgic for the Quake 3 engine look.
It defined that period of time between 1999 and 2001 in which I really started getting into gaming.

jippalippa
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I have a boxed copy of this game signed by all Raven employees. They used a metallic permanent marker and it looks amazing!

rinner
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I love how your weapons get stored in a portable pattern buffer. Best game justification for having so many large objects on you.

missedinformation
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10:55 they did nerf the Borg a little quickly, but I have to admit that it was the ultimate Trek power fantasy. As a kid who found them terrifying when I was little, zapping them in the dome was incredibly satisfying.

Korgano
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Ah yes.... Star Trek Elite Force. Or as I like to call it now, "The original Lower Decks". Seriously, this game had everything, including Buffer Time. Great retrospective!

CraftComputing
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THIS game was a huge chunk of my childhood gaming! haha. I was obsessed with star trek when i was a kid and just loved being able to walk around voyager! Try this secret out: on the scavenger mission, where you use the tranquilizer hypo on the terran empire doctor, clear out all of the enemies on the bridge and backtrack to sickbay to pickup another tranquilizer hypo before you go down the lift to the hirogen boss. You can use the tranquilizer hypo on him to one hit kill him!

brandonbajc
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I bought this on GOG the other week. I remember not being so impressed when it came out, but on a revisit, I found it profoundly entertaining. The attention to detail is incredible, I love harassing Tuvok, and the numerous creative ways to self kill/blow up the ship, as well as consequences of mission inactions. This game is a triumph. Underrated even now it seems.

revelationnow
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I've been subscribed to his channel for years and have been waiting till the day he would review a Star Trek game!!! Since I'm a huge Star Trek fan and kept seeing them in the background of his videos

olicityfan
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I really miss graphics from this era, ~1998-2005, where polygon counts and textures were good enough to know what you were looking at but there weren't excessive post processing effects. There was a clearness to it. These days things like bloom, HDR, motion blur, and excessive particle effects are just so disorienting to me. It looks "cinematic" perhaps but it ironically looks more flat, and *less* like a 3d world that i'm allowed to freely explore.

I distinctly remember pretty much every room from deus ex, half life, jedi outcast, SiN, System shock, serious sam, and so on. Because I was allowed to *see* the world. Environments and enemies were very distinct and visible and always well lit. The model designers really had to think about what they were making because they couldn't just brute force it the way they can now.
Old man rant over.

HVtux
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This by far is my favorite first person shooter and I still own my original copy from when I bought it and I can still get to play on my modern computer takes a little finessing though but it's worth it. I even found that I could run it straight off of a flash drive.

morganhawkins
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*Memory Unlocked!!!

I remember asking my mom to buy this for me at Target back in the day, I remember playing it but so many little details popped out when you showed them!

AnthonyCSN