Voxelfield - Animation System Preview

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This video presents our new animation system, that will be used in the game. This time you can see *manual animation* and *automatic animation* systems. Manual system just bounds the mesh to given bone and it must be manually tweaked. Automatic system uses some algorithms to match bones to meshes, and of course, valid base position must be provided.

Music in this video:
High Scarlet - Advocate
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