Quixel Mixer Vs Substance Painter

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For many Substance is the texturing software of choice, there is a good chance that they would instantly say Substance Painter but what about Quixel Mixer.

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Mixer is really amazing for mixing tiling textures, this is really critical to make good textures from scans. This is however something most beginners to intermediate artists dont realize. If you dont mix your megascans you are missing out on a lot of quality.

ShrikeGFX
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Mixer is already done. It has come to it's end of development and Quixel has no plans to further update or add features to the application. It's been discussed at length in their Discord and other forums. It really doesn't even come close to being a "competitor" to Substance Painter is it only has a fraction of the capability. It has no baking system, no decal system, and severely limited features. Sadly, it never made it beyond being nothing more than a tool to mix Megascans materials.

But that's ok! Because it does exactly what it was designed to do. I works great as a mixing tool for Megascans and if you use Quixel Bridge, then you have an expansive array of materials at your fingertips. So for those of us that love it, user it as intended! It does a fantastic job.

damianreed
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I just switched from Substance to Mixer as I moved to linux. It's working absolutely great in Lutris and to be honest, so far i am missing nothing really. Some extra steps have to be taken, certain maps prebaked in blender or whatever but besides that i love it so far!

psy
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Mixer was build with Unity engine, rumours in the forums says they are shifting the core engine of the software to Unreal Engine, by either keeping it as standalone application or integrating inside the UE5 engine itself as a complement feature tool with the new materials systems Substrate.

TheLordDino
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The only problem with Substance Painter is Adobe

juanp.
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Anyone remember the Quixel Suite for Photoshop - NDO, 3DO and DDO... They even had their own baking system..

rdyin
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I have one question which is better mixer or armor paint ?

ranze_
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Go definitaly with Mixer. There are many reasons for that. First, i boycott every Subscription-forced companies. We have to use alternaties, so the pressure increase. If we dont do that, we pay hundrets of dollars per month for just a working pipeline, with the cheap argument, that you have the newest version. Not every one need the newest version ... this argument dont justfy such exploid. Second, Mixer will also get all this functions too. The same mechanic like Blender in comparison with maya. So, support companies, which are not greedy and try to stole your money every month. Start today.

scienticus
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what happened to armor paint bytheway because it was open-source.

dMistri
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I can't recall who I heard it from but I heard there are no developers working on Mixer for quite a while now (maybe couple of years).

LudvikKoutnyArt
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I have a feeling it has to do with Fab. I vaguelly remember Epic Games mentioning that you will be able to make assets for it right inside it. So probably a cloud based toolkit.

MrHadane
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I could NOT find a symmetry feature for painting in Quixel Mixer which was enough for me to ditch it and finally subscribe to Substance. I searched google and reddit and the documentation and if it's there, it's so well hidden as to not be there. That's a huge oversight for such a basic feature.

fitzclaircharron
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Mixer had some problems getting seams lined up and filled properly last time I used it, and that filled me with doubts. At this point, however, I think I plan to lean on Mixer, and repair any issues in Clip Studio Paint or Blender. Unfortunately, Mixer dev is glacial, and Adobe stability and reliability is in a different universe from their premium pricing.

chaosordeal
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I watched your older videos on this topic a while back. I originally went with Mixer cause it was easy to learn, use and of course free. But it's current version is so buggy and outdated, if it gets an update I might switch back to it. Until then I'm sticking with Blender, now you might say that's crazy to use Blender to texture and I say you might be right. I wanted to use Armor Paint but I said it's so similar to Blender that I might as well learn to texture in that instead. So far from what I've seen you can do in Substance(I've never used it) and what I'm able to do in Blender, It works just as fine and in some cases even better.

NicCrimson
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@InsparationalTuts what about substance Vs Mari now? 🙂

originalvp
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I really hope MIxer comes back, Id dont want to feel dependant on Adobe. Overall just a company I associate negative stuff with.

thegreendude
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Its great for mixing Megascans tiled materials as well as some simple mesh texturing. Id say it is perfectly usable still.

adamplechaty
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Is mixer better than blender for texturing

invadorop
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quixel and SP will remain the mainly used ones not because of this and that but because each is good, but adobe is paid the second they make it free or some stuff free they'll lower mixers value, but it won't die any time soon as someone that's learning blender and how to make textures and PBR materials I will never spend hundreds when I can do it for free with no rush of using my moneys worth

slt
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Mixer isn't dying, it's already dead - which is a shame because it's a really good software for working with tiling scans

drunkenmuse
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