The Most Requested Feature for the Killer Bean - PC Game

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What is the most requested feature for the Killer Bean game? Watch this video to find out!

Killer Bean is a third person, roguelike shooter, coming to Steam and later to consoles. For more information, visit the Steam Store page linked above.

#killerbean #killerbeanforever #killerbeangame #indiegame
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Hope you enjoy the latest dev vlog! What feature do you want to see in the next video? Leave a comment below!

KillerBean
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My suggestions:

- Silent takedowns from behind and up top
- Level design that takes advantage of possible parkour routes (breakable windows, tight spaces to dive between, hard to reach vantage points, etc.)
- Limitation system for slow-mo that will only replenish with kills on normal shooting mode
- Option to throw gun at enemies if you're out of bullets (just like in the movie)
- Explodable/flammable objects in the environment
- Hard boss fights with characters from the movie!

re_i_gn
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I think it'd be interesting if you could use dead beans as throwable objects, for example, throwing a dead bean into a group of enemies which would do some damage. Plus, it could definitely fit the style of the game.

AtlasFox_
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The game looks very promising. For the melee combat, would love to see some karate moves that would 1-hit send other beans ragdolls far away. Also would love if the ragdolls could kill other beans, like in the Killer Bean movies, so you can karate launch one bean into the group and they all go down like bowling pins. Also, have you thought about adding dismemberment & particles? Like if things explode near beans, they might split in half, legs & arms fly around (maybe like yellow bean juice or something instead of blood). Also, maybe late feature, but would love to hear some catchphrases after successfull combo killings. Overall, looking forward for this game. Added to wishlist :D

DaFuqBoom
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One thing I love about this is that the ragdoll physics is a perfect 1:1 representation of what you would find in killer bean. They flip, drop and flail the exact same way and it's like you're actually in the movie. Great job Killer bean!

Emdayou
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New features that should be for this game:
- pick up weapons with dedicated capacity
- hand to hand combat
- explosion for barrels
-bigger variaty of enemies (instead of only spec ops beans), add police officers, japanese beans, gangster beans
-minibosses with dedicated ability set and unique apparel (beans similiar to Jet bean, another shadow bean, some detectives)
- if you add granades, Killer bean can shoot them to explode. (kick them away or throw them away)-> same thing but different animations for variaty

also awesome work. keep going.

Kai_Reese
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slow motion looks pretty cool. implementing hand-to-hand CQC and wall jump attacks would be pretty awesome. great effort so far.

nemesisdaguy
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Achievement suggestion:
“The Matrix Was Overrated Anyway:
Beat the Game without using Slow Motion”

ToyotaCorolla
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List of some mechanics I would like to see in the game:
-Dodging
-Killer Bean making snarky comments about enemies he fights
-parry system
-grenades
-maybe a multiplayer feature which does not affect the story (kind of like a different game mode for the game)
-Driving the iconic Killer Bean vehicle to get to some places

soggybagel
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Dude this looks SO good. I can't wait to play this XD
Edit: I would add a stamina meter so people don't spam the slow motion. And get through levels in a breeze.

LaggingLeland
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- Melee Combat definitely
- Sneak attacks that either insta-kill or deal HUGE damage (like to the silver dudes)
- The ability to throw weapons that can stun or kill depending on what you threw and where it hit
- Parkour like wall-running and walljumping, vaulting and such
- A meter that depletes the more you use slow-mo, which can be replenished by simply getting kills
- enemies that are hard to kill and at a similar level of skill to Killer Bean
- Unlockable skills that improve gameplay a lot

Respawn
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Some things to consider:
- For diving, if you hit a wall, maybe end the diving early or give another animation. Like at 2:46, you hit the shelves and the entire long diving animation played. Making players "bonk" the wall would make them be careful of when and where to use dives usefully. A good example of this is seeing how dives work in Mario games. Maybe only do this if it's head on/forward dive? Because when you dive backwards it would be harder to notice the wall.

- Hit markers when shooting. Most shooting games have hit markers since it allows for better feedback to know whether you hit an enemy directly or not. It also feels a bit more satisfying to see them. Also consider adding another visual indicator to signify when an enemy is dead. Sometimes people might accidentally keep shooting the enemy as it's dying and in ragdoll, when they could start shooting at another enemy instead. Maybe something small like CoD's system where it shows points added for each kill, headshot, consecutive kill etc.

- Damage indicator, to know where enemies are shooting you from. Most shooting games have this too, look at CoD, Fortnite, Halo

- Opacity when diving/close to the camera. Most third person games have a function where a character becomes slightly opaque when very close to the camera so you can see what you are blocking. During the backwards dive animation, sometimes the bean was too close to the camera and blocked whatever you were aiming at, so making him slightly transparent can help players aim better in inconvenient spots.

- Shoot through boxes(?). Not a big feature for me personally, but some people might appreciate shooting through thin boxes of wood, but not through steel. Paired with the hit markers, could reward players who are aware of the enemy placement and like to take cover.

I really like the idea of level progression for the bean's skills to upgrade the diving cooldown. I also like the idea of sub-bosses, since every enemy being the same might not be too entertaining. Using the ragdolls for puzzles/other uses sounds really interesting too. As for melee combat, I don't think it has to be super complex, but it would definitely make things more interesting and add some options. Maybe add a stronger enemy bean who only uses melee combat? Or a section where killer bean can't use his guns? Lastly, a lot of feature could be added to the game after it's released, instead of having it all there at the beginning. Some extra features might take longer test/develop, so it's fine to release with the most important features first.

senayylmao
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Wishlist

1) pick up enemy weapons
2) hand to hand combat
3) healthbar on bosses and on killer bean
3) being able to roll in all directions (not talking about the slow-mo dive)
4) maybe subtle customization (sunglasses, earpiece, etc)
5) Adding grenades would be cool
6) emotes (NOT like fortnite, but like 1 or 2 famous quotes from the movies that would actually be fun to use, like when he says “decaffeinated”)

Idk if this is all realistic but just some cool stuff I came up with. Love these videos and can’t wait to play!

theastroidmech
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6:12 what you might also consider is making a meter that charges as you get kills, making the ability a bit less disposable. Otherwise players will just slow-mo every 10 seconds.

zappodude
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You can tell it's a good Devlog when the dev is actually having fun

TheTrashyboi
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My immediate idea is being able to perform a longer dive without slow-mo for quick mobility, such as to quickly cross gaps or get behind cover.
But damn does this look like a power trip game and there's not really any other way you could do Killer some justice in a playable environment. Love it.

ctb
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Seeing this guy's hard work that has been under the radar for years now paying off is so heartwarming.

re_i_gn
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Achievement idea:
When a door of a building is open but you decided to forward dive through the window of the building you would get the Achievement "Dramatic Entrance"

bedwarsbacon
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This looks so amazing. I can’t wait to see how different maps look and different enemies

bogalert
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This is the most wholesome Devlog I had ever seen, just someone being product of what he is making. Zero corporate BS

strikeforce
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