Reviewing the Mythic Geometry Dash Levels

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There are currently 10 mythic levels in Geometry Dash. So of course I have to celebrate by putting together a top 10 list and reviewing each one.

Is Rage Quit actually peak? Is GD Cologne pro-towerverse? Should mythic even exist? Find out all this, and more.

📙 Chapters:
0:00 - Is mythic a good idea?
3:12 - 10th favorite
7:00 - 9th favorite
8:13 - 8th favorite
11:14 - 7th favorite
13:22 - 6th favorite
15:59 - 5th favorite
19:21 - 4th favorite
21:38 - 3rd favorite
25:10 - 2nd favorite
29:18 - Honorable mentions
31:51 - My favorite mythic
36:50 - Final thoughts

🎵 Music: (excluding songs directly used in levels)
Greetings! from Rhythm Heaven Fever
Dreamyard from Pokémon Black and White
Dead Bird Studio (Pascal Michael Stiefel)
Alphys from Undertale (Toby Fox)
sans. from Undertale (Toby Fox)
Top-Hat Tower from Super Mario Odyssey
Let's Get Together Now! from OMORI (Pedro Silva)

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🎮 Second Channel - @GDSemicolon

If you're reading this, maybe "2-3 a year" was referring to my upload schedule
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Brief reminder that the GD community has started more controversies over the color of the fire behind a user level’s difficulty face than almost every other 2.2 addition

dmtrusgd
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Very interesting video! Im surprised to be on your top 3 since pretty much everyone hated on towerverse (and still do it), so im glad to hear some good words from someone 😊

lord
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Thanks for the review of throat of the world colon, read your initial comment on the level and im glad you liked it a fair bit :)

joris
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really love how in depth it is to the point of addressing the little details and eggs that make each level unique besides just having the overview only, as kind of like a "what's the mythic factor to this?" amazing job on this video and it's peam

galofuf
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7:46 the cube falling out of the tv in the backround was a really cool detail

SASTSimon
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So suprised Congregation didnt get mentioned. Very fun timings, super balanced, and most importantly, 40% is insanely fun.

IcyapplianceGD
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As someone, who beat commatose, I encourage everyone, who's scared of the lenght or difficulty of the level to at least try it out in practice mode.
I usually don't really like longer levels and expected to get annoyed at commantose, but enjoyed every minute of it. The gameplay flows perfectly and really adds to the song in a unique way. With a level this long a single chokepoint can completely ruin the level, but even though some parts are way harder than others, it doesn't feel frustrating and the really easy parts are actually nice to get a break from the harder gameplay.
Difficulty wise I should also mention, that since the level is super long, the core gameplay isn't that hard. It's probably pretty accessible even if your hardest is a medium or even easy demon.

LKPone
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Astralith was my personal favorite. My first easy demon, and the gameplay, song and deco simply work together amazingly.

SSuser-gojm
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Idk how Colon does it but he's one of the few youtubers I watch whose videos have like infinite replay value.
Every few months I'll go back and rewatch like half the videos

Koblac
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I feel like the main reason BER ZER KER even won was because it felt like NCS the most. It feels like a music video just turned to a GD Level. It even has a visualizer to go with it

testchannel
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Fun fact: In Quarion, you don't have to get all the abilities in order. There are a lot of neat design tricks that let you choose which one you get first.

deepintermission
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30:54 So glad to see a commatose mention! As a glass beach fan, it's hard for me to imagine a better GD level than this one; if I had a say, commatose would be one of two or three mythics. I hope it inspires more levels with NONGs to be made--I think when creators pick their absolute favorite songs, not limited by what's whitelisted on Newgrounds, we end up with much more passion-filled levels. It's clear that rply has an important connection to the song and had an amazing time creating the level.

CygnusGD
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I do think this video demonstrates a problem with the community. We are just too negative. Instead of praising levels for getting a mythic, we put them down because we don’t like certain aspects of the level. Be it the art, or the gameplay. This was especially true with towerverse, the level is good, but it “doesn’t deserve mythic” because “its gameplay/art sucks”. Why not praise it for breaking new grounds and being one of, if not the first full scale game level like it, or comment on parts you did like, or even suggest how to improve a certain part.
This problem goes beyond mythic rates as well. Event levels, dailies, and weeklies, all suffer from this issue also. Citadel and Geometry were met with horrible reception because people disliked the gameplay aspect. And instead of praising Subwoofers art or offering suggestions to improve Geometry’s gameplay, people wrote off the levels as bad.
I implore anyone reading this to try and look beyond the gameplay of a level, to see its art and creator vision. Maybe leave a constructive comment, or point out a small flaw, and if you truly despise a level, just don’t say anything at all…

tabbycar
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21:27 the way you say rather cool skeleton syncs perfectly with the skeletons mouth, dunno if it was intentional but i find it hilarious

marlus
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31:35 For an honorable mention, this is still good.

rgxs
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3:59
the atm really said FOCUS
🔑 🔑
🔑 🔑

kyleb
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Voice crack combo

24:19 1x
24:21 2x
24:23 3X!
24:32 QUAD CRACK [4x]

Voice cracked!

KenzoKenzoKenzoKenzoKenzo
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7:45 I absolutely love the detail how your icon jumps out of the screen in the background

baumi_
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Love that you mentioned Decay! I absolutely love that level!

paul_h_
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"less dopamine for my little fox brain" colon you're not beating the furry allegations anytime soon

yuniivrc
welcome to shbcf.ru