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Cronus Hitstop - Unreal Engine Plugin

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Get Cronus Hitstop on the Unreal Engine Marketplace.
If your combat hits feel too light, if they lack heaviness, or they just need more detail - then Cronus Hitstop is for you.
Cronus Hitstop is a C++ plugin that allows you to quickly configure hitstops for any actions: just plug in the affected actors, vfx, and define the duration of the hitstop - the system will take care of the rest.
The system will track all active hitstops and automatically prioritize more important hitstops. With the asynchronous hitstop node, you can also run custom logic in response to hitstops being completed or cancelled early.
You can enrich your hitstop effects by adding as many cosmetic effects to your actors as you want - Cronus will take care of starting, managing, and finishing them during the hitstop. The plug in comes with a few preconfigured effect classes (character mesh shake, damage material blink, audio ducking), and a generic class so that you can add anything you want during a hitstop. Moreover, you can define custom rules for each actor by adding the hitstop interface to their blueprint.
Get Cronus Hitstop if you want to easily add smart, compelling, and performant hitstops to your project.
License code: QQGFR5A9ZZ8DMIXD