He Doesn't Need Sunders [ 2.5 Bone Necromancer Build ]

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The Bone Necromancer weirdly keeps getting requested, and I realized I hadn't refreshed him in the new guide style yet - so figured it was also a good opportunity to talk about gear most people overlook that can potentially be "best in slot" short of certain rares.

(and yes, I went with "Bonafied" instead of "Bonafide" - because it just mentally works better with it for me in my head lol)

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#Alzorath
#Diablo2
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>Homunculus with an Um rune
Ahh yes, the Homunumculus

michabaron
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They need to drastically improve bones spear damage and teeth’s

terrodar
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I'd never properly played Necro (or caster builds generally) until this ladder season. Started with the Bone necro with the intention of switching to Summon, but found some gear that lent itself to PnB so kept playing it. Reached level 87 without too much drama, largely SSF. Really enjoyed it a lot more than I expected.

greggen
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Going to give this build a shot for my first authentic single-player playthrough. Hadn't even considered it before but it looks great, thank you for the guide!

markb
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I just watched this an hour ago and just now found a Necro head with +3 bone spear, 1 to Decrepify, and 1 to bone spirit!

Ackbar
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Bone necro is so fun to play !
Nice video man!

huginnandmuninn
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Nobody has mentioned yet how insane that caster amulet is. verry nicceee

CrzyFacts
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They need to remove the wall and prison synergies

maximos
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Bone is my preferred game clearing spec, however the scaling falls off at endgame so I swap off it as soon as I drop Hell Baal.

Bone has a lot of room for improvement IMO, however it is largely hampered by the PVP community. When it comes to suggested changes I think we need to discuss a flat 50% reduction to magic damage done in PVP. doing so will enable a lot more room for balance in PVM without completely throwing PVP into chaos.

Only after the PVP change I would like to see the removal of Wall and Prison from the damage dealing skills synergy list; the extra investment should be optional not required to complete the build. Reducing the number of synergies by 1/2 would require a doubling of the current synergy bonus (spear and spirit 8 -> 16% and teeth 15 -> 30%) in order to maintain current skill damage however I would advocate an increase in the base skill damage by 20-50% to improve the skills damage scaling with + skill gear. this change would allow the player to choose what other skill options to take and allow multiple build-paths similar to the poison build.
Lastly Teeth should be able to shotgun. it would allow for a risk/reward play and improve its general utility.

bobnewkirk
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Naturally transitioned into this build in my first few months of playing (pretty much just nightmare and act 1 hell). Have come back to playing the game properly and giving Hell a proper go. Was a little annoying trying to balance resistances with other things (like +skills, FCR etc.) but have been finding better gear like Arachnid's mesh and Guillaume's for my merc. Still far to go before getting it perfect but I've been enjoying the build a lot. I tend not to use Corpse Explosion as I'm just not a fan of it but that could change as I start to get more +skills to it. But even with the low points that I have into things (only a few in my CG and Decrep atm) it's surprisingly effective.

reeceytaylor
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Bone with revives exploding the screen is pure chaos.

abrahamovicovski
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4:56 what I do is once I'm in act 2 and level 17, look for a runeword base wand that has 2 os with +3 to bone spear. You'll be able to make the runeword "white" with dol io
a super cheap runeword that will give +2 to bone spear, +3 poison and bones and 3 to bone armor. with that base having +3 to bone spear already, that's a +5 to bone spear for total of +8 to bone spear. it will require level 35 to use but it's quite nice.

whateverppl
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Thanks for the video! On my bone necro, when I got up to near lvl 90, I threw points into skeletons, mages, and revives, since with +skills it they are all around lvl13. Adds some fun since with only 3 points (mastery from marrowwalk) you also get an army (not super effective, but fun). Personally I never use bone wall or prison for farming, generally not necessary even without the army

zorkboy
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I was considering respeccing to Poison Necro because I heard that it has very high damage output and a very good farming class. I decided to stick with Bone however because, the skills are just way too good to pass up and is highly optimized. Easy to switch between three core projectile skills and cast and then re-cast barriers and buffs, also being easier to aim with in general.

Also I love using Teeth, not my go to skill for general damage, but mainly kind of a "side-arm" of sorts dealing damage up close or if I want a larger radius. It's definitely a lot more powerful than how most guides downplay it.

danielgeronimo
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9:15 Why your Shako gives physical damage reduced and mine gives just damage reduced? And what the crossed out skeleton icon means? It says "relinquish control bla bla bla something". What will happen if I press it?

lemonacidrounds
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If the bone necromancer gets teeth dmg that does go forth and then hit back a second time or third time, pvm bone necro will rock

kani
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I like builds that work in both pvm and pvp, start them out more pvm focused and later on respec to pvp gear once it’s “good enough” which is usually around the 3-4th month into a ladder season and then have my 2nd toon be my mfer until I can sell that gear and really pimp out my first toon.

So I usually end up with like a spidersin, bva, v/t, bowa, es/fb-es/blizz but I think I may just end up playing a bone nec next ladder

Algonqiun
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I guess it's controversial but my "bone" necro only dumped hard points into bone Spear, bone spirit, and bone wall. Only 1 point in teeth and bone prison, 1 in life tap and decrepit. I have 15 in golem mastery and 10 in corpse explosion. I use fire golem (1 point) but clay + decrepify for act bosses. I have max block, decent health, and the merc uses defiance with obedience (Best I can make SSF). It's super solid. Yes, it takes an extra cast or two to defeat an enemy or two, but it's pretty awesome. I may make an all-bone version one day, to compare how they play up. But this version is pretty safe and I play on /players 3.

unicyclepeon
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this is my go to build regardless of which patch

akocleol
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They should really add cast rate to the caster glove recipe … it’s annoying that you are stuck with only two gloves on casters and 90% of the time they have useless stats besides the cast rate.. don’t make it so every single caster glove has castrate, but do it much like caster amulets where it ranges between 5% and 20% … It’s not like it would make that Trang gloves or the mage fist gloves, obsolete either because poison champions would still want trang and fire champions would still want mage fists…

TheDazeez