Why Is Everyone Cheating In Rust?

preview_player
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Cheating in Rust is getting worse. Something needs to change!

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If its at all possible, you should get a plug in that puts a sign above the cheater that says "Im a Big Stinky Cheater" and just follows them everywhere

ex-factor
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I have NEVER understood, how a Anti-Cheat can be so bad, to the point it's unable to detect when someone is litteraly exceding certain GAME LIMITATIONS, like being Faster, then you could possible ever be, or shoot your weapon faster then what is limited by the GAME CODE! It's absurd.

veron
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I can't tell you how much we appreciate you going to bat for us, and exposing how shit the facepunch response is, at the risk of putting yourself on the outs with them.

JamesDHendrickson
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Thank you for your efforts. I know a lot of friends quit because playing against cheaters who never get banned is beyond frustrating.

jhaeros
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You should use that teleport command to trick people into thinking they're rubber banding like just keep pulling em back a little bit at a time when they try to run somewhere. Keep up the good work man hopefully eac can get with the program sometime soon.

guywithatippmann
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15:21 bro really had the audacity to say "check now"💀

flooptyrust
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I wish more games had people like you patrolling... love the videos... it's therapy for legit gamers...

scottsthaname
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The worst thing of all of this, is they think they just have the right to cheat like this.

If you go onto cheating forums, when places take action against cheaters they start screaming about suing and all other kinds of shit.

Its a self entitled mindset, that their fun comes above everything else.

sgt.doughnut
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Thank you camomo for your service and I really hope that facepunch does something fast to fix this because we are all tired of these nasty mfs

faisal
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12:00 I do a lot of software development, and used to (about 5 years ago) do game development, and from what I understand EAC is mostly heuristic based and generically checks for things that are "sus" like lots of repetitive network packets, strange changes in player position, etc. and VAC just straight up checks for hashes of known cheats, modifications to the Rust shared objects, etc.

The problem with a heuristic approach is they usually give a certainty of cheating instead of a true false response like VAC does, they probably have a section where 10% chance gets you kicked (think about the regular flyhack violation kicks that Rust players get), 50% chance you get a 3-day temp-ban, and over a 99% chance you get banned outright (these numbers are made up). I'm assuming this is why EAC does the temp-bans is that there may be a very low chance of falsely banning someone based on their system processes, etc. Imagine if EAC outright banned you for a flyhack violation (which used to happen quite frequently to regular players). The cheat itself could even be messing with EAC causing what would normally be a ban to becoming a temp-ban.

I have over 2000 hours of Rust, I've never got a temp-ban, or regular ban from either a server or EAC, despite even having some "sus" programs (in order of "sussness") like CheatEngine, AutoHotkey, pyproxy, Wireshark, VS+Unity, IDA, etc. I'm assuming EAC does the temp-bans as that there may be a very low chance of falsely banning someone based on their system processes, network performance, etc. Any of the listed tools used on Rust would award you an instant VAC ban as the tools mentioned do nothing (and aren't intended) to prevent detection since they are software development tools and not actual cheats.

I'm surprised no aspiring technically literate server owners have gotten together to write a simple proxy tool that sits between the Rust server and Rust clients and monitors network traffic to detect and ban cheaters, I doubt it would be that hard, especially with the obvious ones like the removed fire rate limit, These are probably just simple cases of spamming the server with a "Player fire packet". I wouldn't mind making one myself but there's no way of effectively testing it.

linuxguy
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Petition for EAC to give Camomo the ability to globaly ban and hardware ban cheaters (no warnings for cheating)

orcristghost
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Facepunch should do something about people making new accounts after already been game banned, but if your account gets hacked they should do something about it because sometimes its not even your fault if you can prove it has been hacked. Happened to me and now I cant play rust anymore, I don't understand why they can do it like EA does, my whole steam account got banned and I got unbanned everywhere except rust. Ruined my experience after I enyoyed the game a whole lot. Also great vid Camomo ty for taking care of the cheaters<3

BlueTiger_
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If ya find a cheater tryin to seal a bunker, could you just keep opening the bunker before they can leave? Or if you're in time, just keep snapping their twig, so they think they've somehow built wrong. That level of frustration would be fun to observe.

rexdink
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Love what you do. It's people like you and AnarchyHD that give these games a good chance for people to enjoy rather than be ruined and hope an automatic system will kick in and save the day. Not all heroes wear capes, keep up the great work 💜

xXshadowkillerXx
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You're the law and order for Rust. EAC should be backing you and all the admins up to keep the game clean and enjoyable for all players. It would benefit the game if they were more responsive.

demetriaofthe
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The problem is inherit to Unity game engine. The Unity engine trusts the client way too much, include things like animation and physics. The Source engine for example does not trust the client with physics or animations. But due to lag compensation it does share the random seed, which is why you have things like no-spread in Source engine.

TheKigen
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title of the video literally sums everything up in one go! epic job Cam, just wish you admin for some duo servers lol

phantom
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I don't really think this issue is going to be resolved until people just stop playing rust. They're making a lot of money off of cheaters.

Bane
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Haha it was awesome to see ya in game I appreciate you ❤ that’s insane it took more than 30 days for that guy to banned though 😂

Legendll
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I'll answer that for you Camomo: The reason they keep giving them the chance is because there is the chance that they will pay for a new copy of the game from a different steam account. There is the potential to make more money, and that always screws over the honest customers when they have no fear that it will affect their bottom line. If Rust players banned together and refused to play until the problem was resolved, the players would have all the power, but because they're addicted, corporations don't speak logic. They speak $$$.

kainestolkyn
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