Create Perfect Glass in 4.2 Eevee | New Method For Blender's New Version

preview_player
Показать описание
In this Blender tutorial, we have discussed all the options in the Rigid Body settings. We will learn what is a Rigid Body, why we need them, how to setup the Rigid Body physics, how to fine-tune its behavior, and how to mitigate some of the common issues that you may encounter while dealing with rigid bodies. We have taken several working models to explain various options in the rigid body simulation. Please watch the video for the complete tutorial. If you have any question on this tutorial, please leave your comment below.

==================================================

We have many more tutorials that can help you learn Blender like a professional. You can go through the following playlists for the relevant topics:

👇 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 𝐅𝐨𝐮𝐧𝐝𝐚𝐭𝐢𝐨𝐧 𝐂𝐨𝐮𝐫𝐬𝐞 𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬:
If you are absolutely new to Blender, take this foundation course.

👇 𝐀𝐥𝐥 𝟏𝟐 𝐂𝐥𝐚𝐬𝐬𝐞𝐬 𝐓𝐨𝐠𝐞𝐭𝐡𝐞𝐫 𝐈𝐧 𝐎𝐧𝐞 𝐇𝐨𝐮𝐫:

👇 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 𝐓𝐢𝐩𝐬 𝐀𝐧𝐝 𝐓𝐫𝐢𝐜𝐤𝐬 (𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬):

👇 𝐄𝐚𝐬𝐲 𝐌𝐨𝐝𝐞𝐥𝐬 𝐅𝐨𝐫 𝐁𝐞𝐠𝐢𝐧𝐧𝐞𝐫𝐬 (𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬):

👇 𝐌𝐚𝐭𝐞𝐫𝐢𝐚𝐥𝐬 𝐘𝐨𝐮 𝐍𝐞𝐞𝐝 𝐈𝐧 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 (𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬):

👇 𝐀𝐥𝐥 𝐓𝐞𝐱𝐭 𝐄𝐟𝐟𝐞𝐜𝐭𝐬 𝐈𝐧 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 (𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬):

👇 𝐂𝐚𝐦𝐞𝐫𝐚 𝐌𝐨𝐯𝐞𝐦𝐞𝐧𝐭 & 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 𝐈𝐧 𝐁𝐥𝐞𝐧𝐝𝐞𝐫:

👇 𝐔𝐬𝐞𝐟𝐮𝐥 𝐋𝐢𝐠𝐡𝐭𝐢𝐧𝐠 𝐒𝐞𝐭𝐮𝐩 𝐈𝐧 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 (𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬):

👇 𝐑𝐢𝐠𝐢𝐝 𝐁𝐨𝐝𝐲 𝐏𝐡𝐲𝐬𝐢𝐜𝐬 & 𝐑𝐢𝐠𝐢𝐝 𝐁𝐨𝐝𝐲 𝐂𝐨𝐧𝐬𝐭𝐫𝐚𝐢𝐧𝐭𝐬:

👇 𝐅𝐢𝐫𝐞 & 𝐒𝐦𝐨𝐤𝐞 𝐒𝐢𝐦𝐮𝐥𝐚𝐭𝐢𝐨𝐧 𝐈𝐧 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 (𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬):

👇 𝐅𝐥𝐮𝐢𝐝 𝐒𝐢𝐦𝐮𝐥𝐚𝐭𝐢𝐨𝐧 𝐈𝐧 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 (𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬):

👇 𝐌𝐚𝐬𝐭𝐞𝐫𝐢𝐧𝐠 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 (𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬):

If you want to watch our own creations in Blender, you can also check out the following channel where we regularly upload videos on Animation, Space Exploration and AI.

#Blender #Animation #Glass #Tutorial

Timestamp
00:00 Problems with glass objects in Eevee
00:21 Basic setup for the scene & the world
00:52 How to set up a glass material
02:38 How to avoid the dark shadow problem
04:25 Ensure adequate lighting & brightness
Рекомендации по теме
Комментарии
Автор

Thank man! I was pulling my hair trying to get transparent animated water. this worked perfectly!

johntorrington
Автор

Finalmente encontrei alguém que explica o que eu estava procurando, obrigado.

BerimBraga
Автор

It’s exactly what I was searching for.

AtrusDesign
Автор

Unfortunately the refraction now in 4.2 makes everything inside it look extremely blurry and there's nothing you can do about it from the looks of it.

You can compare the two by making a similar scene 4.1 and see how it's not even blurry unless you crank the IOR value to really up, but it already is zoomed in by that point.

_MaZTeR_
Автор

Thanks for this, my glass looks great now. Only thing I don't understand is: when I have another object with the "Raytraced Transmission" setting ticked for it's material, I can't see it through my glass object for some reason.

mxhorsepower
Автор

From where did you add hdri can you provide that hdri

DikshaPassi-hjbr
Автор

Actually in the real world increasing the exposure is the correct way to introduce more light, because if you were using your camera to take a picture outdoors there would be no way for you to increase the power of the sun to get more light into your camera, you would have to play with your cameras exposure settings, which is what you did within color management. Increasing the lights settings is actually the incorrect way to increase brightness in your scene

Dhruv
Автор

Спасибо! Я смог сделать глаза и не уничтожить свой компьютер

СергейМагутин
Автор

thank you so much for sharing. speaking of this, is it possible to use one HDRI map as the reflection of a glass material, and then use a different HDRI map for rest of the scene? as the HDR map for the scene is too dark for glass reflection... thank you

liaosylvia
Автор

how do I bring my object into the blender?

rarecapricorn
Автор

Is it possible to make SSS so that the object is partially visible inside the juice?) Please! And how to making mirror shader for Eevee next (4.2)?

jamescolin
Автор

Its much different from the picture that you've shown on thumbnail.

dstockroom