Supercharged Slots - The Ultimate Guide - No Man's Sky Advanced Tips - NMS Xaine's World 2025

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The ultimate guide to Supercharged Slots in No Man's Sky. Charged slots were added to NMS in the Waypoint update; 4.0. Supercharged slots give a fantastic bonus to any technology placed into them, and which technology you choose really does matter.

Timestamps:
00:00 Supercharged Slots
00:13 How Many Slots
00:39 Consistency in Location
00:57 Ship Slot Locations
01:41 Multitool Slot Locations
02:29 Freighter Slot Locations
03:24 Supercharged Slot Bonus
03:52 Additive Stat Calculations
04:56 Multiplicative Stat Calculations
06:27 Reductive Stat Calculations
07:28 Applying the Data
07:38 Exosuit Technology
09:53 Starship Technology
11:33 Freighter Technology
12:48 Multitool Technology
14:59 Any Questions?

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*IMPORTANT!* Unfortunately I made a mistake in this video; the Shield Lattice blueprint upgrade does not increase from 20% to 50%, it instead increases to 25% as this is an additive stat, not multiplicative.This was an unfortunate oversight on my part, this makes the Shield Lattice far less desirable, I would advise prioritising X-Class Hazard protection in it's place due to these being mostly all-covering and multiplicative, and so their bonuses are worth more.

XainesWorld
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I refer to this guide all the time. Thank you for all your hard work and for being such a great No Mans Sky content creator!

-JoeKruse-
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I haven’t been this excited about slots since my early adolescence

jchysteria
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Taking





multiply by the adjacency along with the supercharged stat on one along with the brain broken.... reset...

JasonPlaysNMS
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This is immensely helpful, especially with putting the core techs on the slots instead of the upgrade modules.

Itsbigbear
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I actually prioritized certain multitools to certain tasks for these reasons. Currently i have an expiration tool that has huge scan and mining boosts, and another for combat with damage boosts. Hoping to use this guide to optimize those boosts!

syddlinden
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You're doing the Atlas's work

macaronibones
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As of Waypoint, fuel efficiency and expedition power (to let you use fewer ships to get to 5 stars) are now the most useful stats for frigate expeditions. Duration barely matters at all because you only get 5 expeditions per day and they reroll at the same time.

Drambrarcer
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Hugely informative and a massive help, thanks. Now to re-watch it many times or find a supercharged slot for my brain!

Quint
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After years of using the same ship and multi tool, it’s nice to now have a reason to have, and use different tools for different jobs.

Nice, in-depth analysis as always Xaine.

DJB
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Thanks very informative. Just picking up NMS again after many years. Much better than the 2017 era now.

PhiloSage
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Liking because you actually speak normally. Thank you.

bradypaschall
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In my experiments, I found that putting the mining beam itself in a supercharged slot increases yield by 35%. Putting the optical drill in a supercharged slot also increases yield by 35%. Putting them both in adjacent supercharged slots increases yield by 75%. This makes a huge difference when farming runaway mould. My 32-ball mould farm now yields 37, 191 mould instead of just 21, 260.

gary-williams
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I supercharged the mining beam with three slots on one of my multi tools and it's almost all I use now. It kills things and mines incredibly fast. The only other thing I have on it's the scanner and terrain manipulator.

cannabinerd
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These supercharged slots have made me the Juggernaut of the Calypso galaxy. The Vy'Keen praise me, they compare me to their hero Hurk.

Coinz
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Great guide! I wish MT and Exo weapons showed per-weapon performance stats like ship weapons do. Would make tweaking performance much easier.

bhekking
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I have no idea what I'm prioritizing because this game is superseding college level math classes. I guess that's the issues you have when you jump into a game that's 7 years old. All that being said I am having a lot of fun getting my Explorer on. For me this has been a VR masterpiece and exactly what I was looking for

smokeythebeast
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I have a lot to learn here, and YOU have a lot to teach. Thank you!

Zaprozhan
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Thanks. This verified a lot of what I was observing from my own experiments. Great summary of how the math works, and good recommendations on what to use and prioritize.

BCWasbrough
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Hey Xaine, thank you for these helpful tips and recommendations! I'll be looking forward to your insight and opinions for exocraft.

On that note, I've been toying around with the exocraft slots myself - I'm really digging the ability to store technology, it's so helpful for messing with the traction upgrades to figure out what I actually want on each vehicle, great quality of life change. Anyway, I haven't looked too deeply into supercharging the exocraft cannons except on the minotaur, mostly because the engine upgrades don't seem to yield noticeable performance boosts, just fuel eco (I could be wrong). The Minotaur cannon can become powerful enough that I'm not sure the stun cannon and laser combo, unless desired for fun reasons, is worth supercharging. As for movement on other exocraft, I've gotten exceptional results from sticking the engine and 2 procedural upgrades in the charged slots, and putting the remaining desired upgrades around the engine or bridging the engine to the next closest charged procedural upgrade. Before I continue, I want to add that I did not find the boost upgrades to be nearly as useful when supercharged, but they remain useful to have installed for acceleration on unfavorable terrain. By excluding only Hi-Slide (for acceleration reasons) from my Nomad, I'm hitting mid-50's across oceans, and somewhere over 100 while airborne on low-atmosphere worlds, I can't tell exactly how fast because of how the game displays exocraft velocity not as true velocity, but speed in the direction the front of the exocraft is facing, and the vehicle tilting upwards probably more than 30°.

Exocraft can now move fast enough to, in some cases sooner than others depending on your platform's processing power, outrun the speed of a planet's collision geometry being loaded. For me on PS4, this resulted once in falling to the center of a planet with no ocean, with my coordinates flip-flopping each time I passed the center. On another planet with an ocean, my Nomad fell through, hovered on the subterranean ocean, and loaded me into a cave with a flooded section as the only exit. So um... if you choose to share some of these nuances, please also tell people to use the exocraft's jump button, it should resurface them if they fall below the world geometry. Exocraft are kinda wild now, and I feel much more inclined to use them than I did before the update!

brandonhowe
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