Fall Damage - Unreal Engine 4 Tutorial

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Hey guys, in today's video, I'm going to be showing you how to create fall damage in unreal engine 4. This system is very easy to customise for yourself, whether it is the height, speed, differing damage types or damage amount.

#Ue4 #UnrealEngine4 #Ue4Tutorial
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00:00 - Intro
00:10 - Overview
00:55 - Tutorial
12:01 - Final Overview
12:18 - Outro
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Thank you :) ___________________________________________________________________________
♫Music By♫
●Kronicle - Chill Noons
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I am searching some tutorial about how to do this and that. Then I found your channel. And you have upload soo many tutorials that I can add into my game this will help me a lot but not me it will help all boys/girls that are using your tutorial to make game or for studying
Thank you to making that beautiful YouTube channel and congratulation for holding 3k peoples.
And last I have to ask one question that if you are good in UE4 so why don't you make your own game

Thanks you, gentleman

swastik
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I'm basically a newbie on Unreal Engine and I've always wanted to make a game of my own. After discovering how difficult programming was, I was about to drop the sponge, until I discovered your channel. Here I got and still getting so much information and stimulation I couldn't get anywhere else. What I'm trying to say is: thank you a thousand times for helping and inspiring all of us indie game makers.

papycoima
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This was a big help, thanks! I modified it by multiplying the damage by a float curve, depending on how fast the character is falling (instead of the thresholds and the branches).

dfx
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your videos are so helpful and well organised thank you so much!! i really enjoy watching these

BearyK
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wow very nice, thx for this awesome video. :)

royalavelius
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Good this will help to all who are new

Gcaptain
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Nice way to accomplish this, and well explained.

stevenwynn
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Hi everyone,

If it's not working, try setting your Health and Damage variables as floats instead of integers. For some reason it wasn't working for me when they were integers. It is a pain going back and changing all of the Health/Damage Get/Set nodes, but it's not that big of a deal.

Btw this video is very good. Thank you Matt for it!!!! Very nice

BM_
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Thank you, I was following other's youtuber 2d side scroller tutorial, and he didn't include fal ldamage so I found this tutorial, it doesn't work for me for now but probably it's my fault and i'll fix it (update: it works suuuper weirdly help)
I surely will see your other tutporials

samsungalaxyxd
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2:55 you can also use the "Absolute (Float)" node which actually does the same but it saves more space (idk if that node was available in UE4)

brockdish
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For a frame of reference in unreal. A -2000 fall speed would be about jumping off a 50-foot tower.

ZarconVideo
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how would you implement this if your game has glider system?

ThanatosTheDH
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could you maybe do a tutorial on fall damage thats linked to the health bar so when you take fall damage it takes away about 10 health

RRRR_
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8:01 use "Delay until next tick" node

brockdish
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I love this setup! I used it on a character and it worked perfectly. But recently i redid the character and reset all of its coding. Now i cant seem to get mine working, every time i fall no matter what it only does like 5 points of health. Very much confused, if you could possibly help me id really appreciate it!

MacdromedaV
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hello i have a rootmotion system and im new in unreal, i don't know how to do it but i want to keep my run/walk speed when im falling, why my isInAir stop my speed ?

ldracarys
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what if we alreadyt used our OnMovementMode changed?

bommyco
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Awesome dude, really good tutorial, i had alot of issues trying to put this on ALS (because i'm a fucking noob in this) but finaly i did.
Probably no one gives a shit but if someone ask how just have to: go to your ALS Base character and copy "Parent OnMovementModelChanged" and the next one and
paste to your ALS Animan character Event graph and put it between the Event OnMovementModelChanged and the first Branch
do the conections same as in the Base char and make sure that New movement mode is conected to the equal falling, the rest is just as this boss shows us.

PD: i was trying to put the Hunger system too and just have to conect at the end of the event tick that is already doing some stuf and that it, that fix alot of issues in the mesh and the ragdoll, works fucking perfectly.

Really tnx alot man you make me the day :)

Ryuzaki
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I have Fall Damge when i jump into the water, How can I prevent this?

sjrueuuurjdrjrj
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How did you even know that I was looking for something like this right now for my school project? :D Quite the coincidence! Also, I have a question how can I do this with a health bar?

Eren-cyln