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Magical Particle Simulation | Blender 4.0+ Quick Tutorial
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Easily simulate and render millions of particles in seconds with my new simulation tool, or stick around for the full tutorial to learn how to build a simple particle simulation system yourself. If you're a beginner, don't worry, I cover every step and explain many of the concepts as I go. Magical effects have never been easier in Blender. I'll show you the basics of using simulation zones, how to set particle lifetime, emission start and end frames, vector math, and applying forces like object normal velocity, directional forces, and noise. I'll also show you how to optimize your particles to keep your viewport responsive. Stick around to the end and I'll show you a trick to fake motion blur and speed up render times drastically, and how to set up your particle material to achieve a fiery, magical look.
Magical effects like this can be computationally expensive, requiring software like Krakatoa and Houdini, but with simulation in geometry nodes we're getting closer to realistically replace those options in a more approachable way. Many features are still lacking (like partitions, which allow rendering billions of particles in Krakatoa), but the solution always needs to scale with the demands of the project, and I think I'll be using this system quite a lot in the future.
TIMESTAMPS
00:00 Intro
00:50 Simulation nodes basics (Emit particles)
02:04 Adding forces (gravity, noise, normals)
05:26 Particle lifetime
06:40 Fast motion blur trick (Align particle to vector)
08:23 Viewport optimization (is Viewport)
09:04 Particle shader
09:48 Baking simulations
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