Kona Crew! | Duskmourn Standard

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Kona Rescue Beastie is here to crew UFOs and Saddle horses to summon huge threats.

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Oh my god Crim almost killed himself at the end with the bitter triumph

midn
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Opponent plays a land on turn 1
Crim: this is unstoppable, I can't deal with this 😂

Pyrodactyl
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MTG version of Saturday morning cartoons!

rossnietert
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Wandering rescuer is so funny together with vehicles. Basically always will blank single spot removal on anything other than her.

simonchi
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That third game against boros was the patented Arena scheduled loss. You never had a chance :/

godslefthand
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11:29 You definitely still had a chance here. You had 3 more turns after that before you were dead to their Spyglass Siren, and you could have resolved a virtue next turn. as long as they didn't play any other threats or you drew removal you probably would have won.

chartypeplays
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Crew and Saddle are so much stronger than I expected. Abzan crew has been making my week for a couple weeks now

MasterCrvo
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Loved the commentary on this one, really gave a lot of insight about what could happen and what you were playing around

Afgncaatp
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the first 3 decks being all red aggro decks. classic :D

Shamoart
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Crim playing green must be a full moon

michaelsimao
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Every set I say “wow I can’t believe they printed that” and then they surprise me with more bullshit like Kona

rickroller
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5:26 why does that creature remind me of those rat beast from the book bones

MrToxic-mm
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Can you brew legends? There are so many in standard rn.

dedpewlll
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Throw in a kogla and yidaro for the full nope theme deck

michaelcollins
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This is such a bad deck, very enjoyable when it goes off, I'm like 3-8 with it right now, probably 2 of the losses were close but my opponents might have thought some of the wins were close, it's such a garbage deck to draw an opening hand from, it's so easily disruptable, the value in tapping creatures is so low except for dropping 9s, it doesn't put out other threats to eat removal, it doesn't ever apply pressure to force them to spend their mana on their turn. I'm kind of sad I spent my wildcards on this, it's not that bad a lot of the cards will see a lot of play like the lands, portal, valgavoth and virtues, that's kind of why I made the deck because I wasn't missing that much, like 7 mythics 20 rares. I don't blame anybody for this, just wanting to give a warning in case anybody else thought this looked super fun, the gimmick is fun but you only see it rarely. No cards are 2 for 1s and you take so long off to try to get everything set up they have tons of time to draw interaction and no threats to use them on.

bencheevers
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You don't know why they drew you a card? Read Faerie Mastermind...

goingrogue
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Standard bo1 sucks now imo, all i play against is stupid fast red deck or removal.deck

bensawmiller