THE BEYOND. After 4000 hours.. GOODBYE VALVE INDEX.

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This is my review of the BigScreen Beyond. After using it for the past month.. I have a LOT to say.

This little screen packs a big package.

So happy after 4 years with the Valve Index to finally move on. But.. it's not for everyone. Quite physically.

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-- BIGSCREEN TWITCH AMA HAS BEEN MOVED TO TOMORROW (Monday!) Twitch.tv/thrilluwu or Discord.gg/thrill for the ping! --
THIS HEADSET IS NOT FOR EVERYONE. And that's okay. Of course I wish It had a wider field of view and face tracking and eye tracking, but for now.. for a V1.. the BigScreen Beyond is so freakin good. I love that we have a VR market where things like a Pimax headset, Quest 2, Pico 4 etc can all coexist. So many bright things for VR's future.
Let me know what you think!

ThrillSeekerVR
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I like how small it is. I wouldn’t accidentally smack the thing while playing.

Red_Planet
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If it weren't for the price tag I would definitely get this thing I hope we can improve on this design and make it cheaper

nosleepjones
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VR is getting closer and closer to the form factor of FPV goggles and I'm 100% here for it.

unequalgaming
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Would love to see your top 5 most-played VR games / experiences!

MadMovieMakers
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VR has stagnated for a long time now, pretty much nothing has happened since the quest 2, but this finally feels like a good step forward. shrinking down the headsets is probably the number 1 priority imo, it really doesn't matter how good your headset is if it feels like a massive brick strapped to your face. the idea of being able to put on a headset as fast as putting on a pair of glasses and having pretty much 0 discomfort would be amazing

Tulip_bip
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I've been watching this headset for a while, having gutted a Quest-2 and made a custom face interface with no light leak - weight and size is major. My current max runtime is 5.5 hours before my face hurts. Hearing you were able to stay in VR for TEN HOURS without discomfort gives me tremendous hype.

nazaryn
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I can see Bigscreen being acquired by one of the big companies in its future with them producing devices like this.

thec-m
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Thank you! You make perfect and honest reviews which are always so interesting to watch with great quality. You are perfect at video making, always very entertaining and very informative. Thank you a ton!

jameskirk
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THIS is what im excited for in VR and what ive been waiting for. It is a hard sell without having base stations or controllers but im keeping my eye on this. I also want them to release a way to print your own face shield and adjustments if you want to.

leggo
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For anyone doubting and being like “ooooh CLICKBAIT wahwah I bet he doesn’t use it and overhypes stuff”

As the gf. HE USES IT EVERY DAY. You can’t even understand how amazingly tiny it is until you see it in person. This thing is AWESOME 👏😎

TheVirtualRealityShow
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This is exactly what I’ve been looking for.
I can’t play VR because I have never been able to “escape” into VR, I get sick because I’m constantly being pulled out.

whatiwonder
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This is very intriguing for me. Mainly because Ive always seen the nose gap, or face pain as a big drawback and a total break of immersion. This fixes nearly all the reasons Ive been hesitant to really do VR. But now I'm considering it more than ever.

bryceblazegamingyt
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As someone who moved from a quest one to an index within a year of my first vr headset, I realize the value good pcvr brings to the industry. While I may not have the 1000 just lying around, I do plan on buying it sooner or later. (probably sooner)

ventral
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As someone with severe chronic pain condition whose had a headache lasting 10+ years and can't even wear sunglasses on the brightest of days anymore because any pressure on my skin causes me migraines, I'm so excited VR is getting smaller. I'm bedbound 98% of the year and the miracle of VR is here and I'm stuck in my bed and I can't even experience it yet. So excited this trend continues and in a 5/10+ years there'll be a headset that I can personally wear for the duration that usual people are able to spend in VR. Very excited.

walterroux
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Thank you thrill. Your realistic reviews are a breath of fresh air in the review world. You do an amazing job giving hype reviews without overselling or clickbaiting.

WAZXIII
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6:48 I'd like to expand on this a little further for people not so familiar with display technologies. The topic of motion clarity is really nuanced and confusing and honestly not worth explaining to anyone. So I'll keep this as simple as I can. Motion clarity is essentially just a lack of blur. So a display with greater motion clarity, is one with less blur. I don't mean a setting in your display has motion blur enabled like in a video game. Motion clarity is something determined purely from the hardware of your display. You can visualise this by heading to the UFO test website, zooming in and tracking the UFOs with your eyes. You'll notice that the UFO's are blurred no matter how well you try to focus on them. The type of panel (LCD, OLED, Plasma, CRT, etc), refresh rate and tuning/quality of the panel all affect the motion clarity of a display. There are two causes of blur or a lack of motion clarity in a display. These are: ghosting & sample-and-hold blur. Ghosting is actually just a colloquial term for two different types of display artifacts: ghosting (yes I know, confusing. But this one is just a ghost of an object trailing behind it) and inverse-ghosting/coronas (the same as ghosting but the object is a different colour). Both of these artifacts contribute to what we call motion-blur in a display. You don't really need to know the specifics of either of these but essentially, they are caused by the tuning of the response times in your display as well the quality of your panel. A higher quality panel, technologically superior panel will have faster response times and hence, better overall motion clarity (in this case, a reduction in ghosting) than one with slower response times. However, you could tune a similar panel to work faster than before by enabling something called an overdrive mode, which literally pushes the response time of the panel faster. However, go too fast and you'll get inverse-ghosting. This is what makes OLED panels so superior to LCD panels. OLED panels have almost instant response time leading to ZERO perceivable ghosting (it's still there but impossible to see irl). OLEDs still have to deal with the other half of the issue which is with sample-and-hold blur. Sample-and-hold blur is, in a nut shell, caused by a fundamental difference in how motion is shown on a display and how our eyes track a moving object. This is sorta hard to explain but essentially, when you track an object with your eyes, that is moving at a constant rate, your eyes too will be moving at a constant rate. However, motion on a display is never shown at a constant rate. Objects basically take tiny sub-millimeter steps across your screen at a rate determined by your screen's refresh rate. The objects are never CONSTANTLY moving, they teleport slightly and stop as new images are displayed every refresh. This is shown greatly in the ufo persistence test (same link as the one before just add /persistence to the end) where the image literally completely changes as you start to focus on the moving object. Basically, to stop this blur from happening, you just increase the refresh rate. More refreshes means more closely constant rate of movement and less blur. So that's it then. Motion clarity is the product of response time and refresh rate. Generally, the motion clarity difference of an increase in refresh rate is lower than the switch from LCD to OLED, which is why Thrill didn't mind the lowered refresh rate of the OLED in his headset. Ideally, we'd have high refresh rate, high resolution, oled panels in our headsets. But that technology is, for now, out of reach, really hard to cool or REALLY expensive.

jai
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75 Hz seems low but it is incredible for such early iterations for MicroOLED, and rapid prototyping will ensure faster adoption and scaling for newcomers!

synesthesiaharmonics
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This is it. This is what I've wanted. Small and Light VR. Now we just gotta hope this gets cheaper!

Im-Cyber
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YES! I was just seeing your announcement on this and the full review is what I was waiting

degen
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