Unity 3d: Simple First-Person Shooter Tutorial - Part 5

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Feel free to ask lots and lots of questions in the comments!

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Personally next to the roll a ball video this is one best videos for a beginner.  I now feel I can actually start making a game with the valuable information you have provided.  Thanks for having the patients to do these videos for newbies like me.

dougwarner
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I love watching this. You are like the Bob Ross of game designers

JetseDas
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First time I've ever been thankful enough to comment on a YouTube video. I'll say it once.

...Thank you. This is excellent. Thank you for breaking it down into the absolute basics and explaining each piece at the lowest level. This is exactly what I was looking for.

I went from hardly knowing Blender / Unity to building procedural generated levels. I started your videos two days ago.

Excellent work.

HxrNetSaber
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Quill, thank you so much for your awesome tutorials! Helped me out a lot for my scripting assignment! :)

havox
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Spent the first 20 secounds of the video waching his lips to se if the audio is ok with the video because of the delay on the last video :))

SirEvix
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"Because they're packs of dynamite for no goddamn reason whatsoever" Favorite sentence in this video.

wingy
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My friend saw me watching this full screen and thought it was the real unity rather than a video and that the guys face in the corner was a help avatar. At that point she saw him take a big drink of red wine and said "My God, look what you've done to him. The Microsoft paperclip really has fallen from grace".

TheRazormouse
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i understood it enough i've just started doing game design at college i dont understand a lot of coding but im getting there

SRIxKILLZz
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that desync makes it soo much more harder 

luketaylor
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Note that it says Input.GetButton instead of Input.GetButtonDown.
GetButton will allow holding and GetButtonDown will only allow clicking :)

ViceTegersof
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Thank god now in Unity 5 we get proper shadows for free

terogamer
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am a New Subscriber &>New to Unity but maked games for alott of times so your tutorial helps alott for getting used to unity etc. i hope i end upp with a fps game sort of hehe :)
from Norway :)

StigDesign
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MeshColliders will not collide with MeshColliders unless one of them is set to "Convex".

quill
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Good, it's important that you understand :) I wish you good luck with your studies :)

ViceTegersof
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Note about projectors: the objects they affect are re-rendered per projector, so don't go mad with them! In my game, on mobile, I had to break the levels into tiles, as I couldn't re-render the level even once as it'd overdraw the whole screen - which on mobile is generally bad news!

VAMflax
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"DAMN IT!!! this is not supposed to be working correctly" lol

semicell
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Quill18! Don't be startled, I came from the future! I am here to tell you that you should grow a beard! :D Also - great great stuff! Thanks a lot and keep it up!

hugolabs
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Using Blender is definitely the most difficult part of this tut series for me :P.

TheZarkoc
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Theres an error in this script with unity 5. they updated it so that you cannot refer directly to a component of a gameobject example thebullet.rigidbody since its read only.
Instead you have to approach it by defining a variable like this Rigidbody rb;
and then at the if statement you have to use
rb = ();
and then you can refer to the bullets rigidbody using rb

ScareyoHexir
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Glad to help :) Did you understand or did you just copy the code?

ViceTegersof