Octane for Modo Primer

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An introduction to Octane for Modo.

0:00:00 - Intro
0:01:00 - Pixel Fondue Discord
0:04:18 - Sabertooth Productions
0:06:00 - Setup Octane Layout
0:15:40 - Basic Glossy Material
0:23:00 - Metallic Material
0:28:15 - Specular Material
0:32:30 - Projections & Texture Locators
0:36:40 - TriPlanar Projection
0:41:24 - Kernel Samples
0:42:10 - Camera Denoising
0:48:00 - Camera Settings and DOF
0:52:05 - Alpha Channel and Environment
0:55:44 - Area Lights
0:59:00 - Saving Images and Animations
1:04:28 - Quixel Bridge Export
1:10:42 - Displacements
1:16:18 - SSS and Layered Materials
1:23:10 - Layered textures with Mix
1:29:00 - Layered textures with Composite
1:33:16 - Gradients and Inputs
1:38:28 - Future Octane Content

Nefertiti model from Sketchfab, credits below
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Thanks so much Greg. So helpful! Please keep the Octane content coming. Octane render results are amazing but getting to grips with the new workflow without the shader tree is frustrating but made so much easier with your guidance.

fiercehairdo
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Thanks for taking the time to show how to setup the Octane forms, Greg.

scarabrae
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Late to the party but an amazing lecture anyway, Greg. Still learned some new stuff. It's a hassle with those nodes sometimes, from octane there needs to be better shader tree support, from the Foundry we need an updated modernized schematic. With the traction modo has now, it's a good thing to keep the pressure on the developers to gain even more. And with talented creators like you, these introductions create a lower barrier to new stuff. Keep it up!

FrederikBussels
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Great livestream mate. Learnt a lot! Octane is excellent but yeah, more shader tree implementation would be awesome.

MattMeersbergen
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I think if you use Principled shader in Modo it translates to universal and GGX energy preserving. That allows metalness too. Modo UDIMs are supported now. Modo triplanar support is coming for about 6 months now, it got delayed due to 17. I keep bugging him :-) Shader tree support is so random you are almost better off ignoring it completely.

angushume
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Thanks great Video.- for me volumetric lighting is the most exciting feature Would be great to have a realistic renderings for beginners follow up 🙂

SuperEtwe