Real-Time Path Tracing with Temporal Accumulation

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Real-time OpenCL-based path tracer with simple temporal accumulation. Pure GPU software implementation without hardware acceleration (no RTX etc.)

Ray tracing, path tracing, rendering, pbr, physically based rendering, sponza, 3d graphics, shaders, opengl, opencl
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Can any custom 3d environment or scene be used with this? Sorry I'm new to this and have no idea. Just wanted to speed up my workflow with real-time path tracing. I just want to render my 3d cinematics from blender or unreal.

syedsafisalam
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Hi! Great Work! I checked your source file but couldn't see any shader file in the repo. You don't use shaders for this project?

mertcanzafer