HOUDINI TUTORIAL: Scattering Quixel Assets and Render with Redshift Instancing

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A quicktip on how to scatter quixel assets in Houdini and render with redshift with the new addition of the variant attribute to the copy to points sop.

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The files are not available on Patreon anymore. I originally had them saved on google drive but sadly the files got corrupted there and I don’t have a backup.

PascalWiemers
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The part where you turned on the instance option on the upper level of the scatter node in your subnet, was for me, the piece of gold in your tutorial.

I went from stalling out on my pc with 26000 instances to rendering 1 million+ instances.

I don't know what the upper limit will be, but I haven't crashed yet...

bbossin
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Very cool workflow! How did you get the windy grass that we see in the beginning?

studioq
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What if I want a character to interact with these quixel grasses?Is there any suggestion? thanks!!!!

MeowVFX
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Just starting to learn Houdini and wondering if this is still the best workflow? It helped me out on a current project! Thanks !

yann.visuals
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Super helpful, I set this up and it was working fine. Opened the file later and the scattered assets won't show up unless I untick "pack sop level packed primitives". This slows things down a ton, have you encountered this or have any idea for how I would fix it?

kylesullivandesign
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Thanks a lot, nice and straight to the point.
Just one thing ... I think you are recording your videos in a wide screen ratio format .... so even the full screen shows a bit small, and it becomes harder to read the attribute wrangles (for example).

Just wanted to add that ... maybe if you stick to the regular 1920x1080 .

and by the way, for some reason, a lot of people having problems with the quixle plugin if they are running it on a higher version than 18.0.348 .... I noticed you are running it on 416 .... did u have a fix for it? ... cuz when I and other users who have raised the issue as well, run it on anything other 348 ... the plugin screen is blank!!

Thanks ...

saebr
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can you make this tutorial with arnold?

sungerbob
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Great stuff works really well! Was wondering if you did any optimisations to the scene render settings, your preview seems to clean up very quickly even with 10, 000 instances - I've got it working with instanced geo but the preview is still very laggy, and a frame test just took 10mins+ on my machine (which is normally pretty quick). Might be the particular plant I chose, a fairly detailed fern - or maybe something else?

ChrisCousins
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my megascas live link doesnt look like that in 2.0.0. i really do hate when i find a tutorial showing exactly what i need but theres an issue like this. its pretty much constant in houdini

lyndajones
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Can you do the same scattering tutorial but with Renderman? Thanks

Balabok
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This is great but i don't get how to attach it to geometry and keep the underlying geometry visible. I can get it to scatter along the surface but the initial object doesn't appear

nathanbayne
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would be more useful to show the scatter setup on an actual surface though... :) not very realistic scenario to have plants floating in the air with no ground (other than the grid to scatter points)

louismelancon