Fastest 3 Crown Ever 💀

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Fastest 3 Crown Ever 💀

Hi! My name is Morteiro and I make clash royale edited videos, such as new spell-card interactons that whether would make sense if they were into clash royale or are just fun to watch. I also show some parts of the video editing process so you can have an idea of how I made the final clips.

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Music: none

PC Specs: Intel i7 11th gen, 40GB RAM, GTX1660S, 480GB SSD
Editing Software: Davinci Resolve

This is not a mod of clash royale and you can't play with this spell or this card this way. It's just an edited clip.

#ClashRoyale
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graveyard was dead, but now it’s going down to hell

vipaaa
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Graveyard is gonna be... Useless somehow.

Sigma
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Uh this is gonna get 19 nerfs in the first week

thatduckyinthewindow
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Thought the giant would become a goblin giant

dannymanganelli
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As a graveyard user, its hard to win with graveyard when you climb in high leagues and now this

md
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This should NOT deal damage for 2 elexir lmfao

drivingbeast
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Zap gone, poison gone, mother witch gone.

audaudin
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Note to self, don’t cycle bats or skeletons behind your towers anymore

pipysnipy
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After it launches players are Probally just going to have log in their deck or arrows to counter it

HumanPickachu
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At the price of 2 elixir you get
-rid of any card trailer than princess
-boosted damage on troops
-the fallen rise again as gawblins
Yeah sounds fair

the_apotecary_from_tf
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A skeleton curse would've been somewhat more balanced

ekamjeet
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As I've heard from some cr content creator, I'm glad they are already changing the stats on this spell. In theory they are planning to reduce the damage from 43 per tic to 25 per tic (so total damage reduction is from 258 to 150), even tho I donno it is enough. I'm kinda on the side of those who say that this spell should not do any damage.
For 2 elixir this is just too much damage, between the tics and the amplification. As someone already pointed out, this is basically a poison competitor for 2 elixir less. You could say that to be really efficient you still need to "waste" one slot for another spell, like arrows, but the burst of damage you obtain is still really high, considering that, on top of that, you obtain more units that can distract troops and towers and do A LOT of damage. I want to stress this: the fact that it spawns goblin is HUGE. Maybe someone is underestimating how much damage and health our green buddies have: I want to remember you that the 3 goblin of the Goblin Barrel just by themselves SHREADS towers.
Another reason to remove the damage, to me, is to make the card more unique. If they choose to raise the elixir cost but not remove the damage, the Goblin Curse will have basically the same use as a poison. Instead, by removing the damage, we obtain a new spell card that really makes you play the game different, because you need to support it to proc its effects and not just mindlessly go: <<I put that here and do damage>>.
Sorry for the long comment, I don't usually do, but this time I really wanted to get my considerations out. Let me know what do you think.
Peace💚✌🏻

micheletraversari
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So it's literally just a better poison for half the cost. Good balancing supercell 👍🏻👍🏻

screaming_cat_
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Perfectly BALANCED. Bro supercell's developer team is the best as always ❤❤❤

abdullah
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It should be 4 or 5 elixir because it's like poison but it also make enemy troops into goblins
It's gonna get nerfed

the_navyguy
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This update will destroy most of the decks

Hyper
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They should make the goblins into some kind of clone goblins so it is wesker

JimmyKim-fbji
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1:05 Bro who tf defends that with skeleton army😭😭🙏

MuhammedGokhanCapar
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Lets go, finally a card to counter witch at 2 elixr

EditorShaz
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RIP Mother Witch, we will never forget you.

MarcosVinicius-jfjz