Axis & Allies Global 1940/Naval Warfare 101

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5:10 Geographical terms (seazones, islands, canals, straights etc.)
10:10 Hostile and friendly sea zones
11:50 Industrial complexes, units starting in a hostile sea zone
16:50 Naval bases and capital ships
21:30 Air bases and scrambling
30:00 Battleship and seashore bombardment
40:05 Aircraft carriers
1:01:05 Cruisers
1:04:15 Destroyers and blockades
1:20:00 Submarines
1:30:45 Transports
1:44:20 Convoy disruptions
1:50:15 Kamikaze
1:55:00 The oceans, general strategy

simonhakansson
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1:30:15 The reason any sub can go through Gibraltar regardless of whether their side controls Gibraltar is because IRL the Strait of Gibraltar is much deeper than the other straits (and canals) so subs were able to submerge deeply enough to evade sonar detectability.

roadrunner
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Thanks for the lesson, I just played my first global this week and was somewhat overwhelmed by the variables. My opponent was nice enough to point out bonuses I was not focusing on. I took allies because I figured Axis needed to have a plan while I was more likely to survive by reacting, we played through turn 6 and nobody actually lost, but I think my Russia was on borrowed time. G4 and I did my best orderly retreat, my England I was too timid, skipping the full Toronto raid, I sunk 2 small Italian boats and my boats all left the Mediterranean (foolishly unaware of the bonus $), they protected the Indian ocean off and on as the Japanese leviathan fleet came and went. Italy was well over $40 turns 5&6, I think my Russia was toast by turn 9 or 10 as my USA built equally in both oceans. My last 2 turns (5&6) saw England and USA both attacking and taking Territories in France but I could see it was temporary and instead I needed to retake Gibraltar and Morocco to push Italy back to the $20 something income. My opponent was in statistical analysis (retired) and could well calculate probabilities without hesitation. I'm going to set it up and try a solo, I need a better allied plan, I didn't temp him to sealion, I seen a video on that, building mostly ground in England and saving $6 incase the 10 German transports appeared.

mikedearing
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Thanks GH. You made everything crystal clear and expertly explained all the aspects and details of naval warfare in G40.
Much better than Hilltop Pillbox, the crybaby.
Thanks again, FG.

flashgordon
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General Hand Grenade, this is a great video. I never get to play, because no one around here plays axis and allies. This video helps me a lot, not to forget the rules, because when you don't hardly play, you forget things. Thanks for making this video. Cheers! John Brown

JohnBrown-zmjs
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@ 11:04 Q, Battleship, cruiser, destroyer,
..transport ???
Any enemy surface warship making a hostile sea zone. I heard transport mentioned right there

mikedearing
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love your long videoes, mate...i can listen to you explain all kind of stuff, with ease...a real treat! :)

fenris
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General. Epic Military Training video. amphibious Army Training Sir! as Bill Murry would say. You covered all the academic material though that students need to learn. I was gunning (no pun intended) to say you missed that subs cannot sneak attack other subs but by emphasizing that serves cannot block the movement of other vessels

Teflon
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I've only ever played 1st edition of 1940, so I'm not sure if this rule changed, but... are you sure that UK is considered an "island"? Is there a reference to the specific place in the rules that says this?
The Europe 1940 rulebook (1st ed) that I have defines an island as "a territory located entirely inside *one* sea zone". Furthermore, the section about the scramble "unit characteristic" of Air Bases (page 25) explicitly says "note that the United Kingdom is *not* an island".
I had been assuming that the UK, Japan, Australia, and even New Guinea are *NOT* islands because they are either not a single territory, or they are not entirely contained within a single sea zone. Am I wrong about any of those? Did this change between 1st ed and 2nd ed?

MegaBearsFan
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I asked this on another video (really enjoy them all). At ~ 41 - 42:00 you have a failed amphibious transport getting sunk by a 2 fighter scramble (in Scotland) where “because both fighters hit both cruiser and transport are sunk. I didn’t know a roll was required or applied at all to transports. In this case a defensive roll. Is that an exception in the rules for dealing with defenseless transports?

three
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Merci, gracias, thank you, GHG ! Wish you were here in Phoenix to play a full game with us as we are still learning.

paulfromphoenix
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where or how do you buy got those things under the planes, I need those!

Nova-kqek
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I hope this gets a response even though its 3 years old, but end game japan was about to win in the pacific because they took Hawaii. The US tried to come with a fleet, but it was a draw because japan had subs and the US had planes without destroyers. Since japan didnt say the subs submerged, do the subs block the transport from landing? Should the allies have one that game instead? (Germany failed a sea lion and got kicked in the ass hard, also italy couldnt roll to save its life.

cosmosgamer
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Great video. Bit lengthy, but with all the things covered i guess it's unavoidable. The eh... Mediterranean. It does not connect the Atlantic with the Pacific. As you mentioned, thats that other canal ;). Very much enjoy all your videos!

fenring
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I'm a little unclear on something, when you re-take a territory that was previously held by an allied nation (liberating french territories in Africa, taking the dutch indies, ect), does the country which liberates that land space get the ipc's if the original owner is out of the game (for france or holland in this case)?

LankyFrank
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During an amphibious assault, the attacker can ignore subs in the water - but can't the defender choose to defend with the defender's sub?  Wouldn't be similar to a naval battle where there are not any destroyers - the defender can choose to engage his/her subs?

gvalam
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1:23:30 - you have a DD+FTR hitting a SS and said if the SS hits and the attacking forces don't, the attacker can choose to lose the plane. I believe this is incorrect, since an SS can never hit an air unit.

prodigenius
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When you went over canals and such, when discussing Gibraltar, you didn't mention subs of any Country can go through, even if owned by the enemy.... its the only one of the canals/straights subs can ignore.

siredblood
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GeneralHandGrenade: Thank you for the very helpful video !

I do still have a question as follows from us newbies in Phoenix as follows:
The situation we had is that the US had 2 carriers (loaded with 4 planes), and a cruiser, all in 1 sea zone. On Germany's moves, 1 German Sub was moved into this US occupied Sean zone and prepared for a Surprise Strike.  Here is the question: Since the US has no destroyer in the sea zone, it appears that the US planes and cruiser can not see the German submarine. So it appears that the German sub can just keep attacking the US fleet on the same turn with serial Surpise Strikes and anihilate the entire US fleet in that 1 sea zone ? This outcome doesn't seem correct though. Can you help ?

paulfromphoenix
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Hello General, it's me again. Sorry for hitting you with so many questions, but I'm planning on getting Pacific 1940 and Europe 1940 very soon. Do you have any house rules that would allow defending units to retreat from a battle? In other versions that I have played I always found it rather unfair that the defender does not have the option to retreat even if it would be advantageous for him or her to do so, would you please give me your thoughts on the matter? I'm not sure how something like that would affect the balance of the game

noahnutter
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