I remade Hollow Knight as a 3D Game!

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Remaking the game Hollow Knight in 3D with unreal engine. All the assets were made myself except for the sounds, music and the menu graphic :D

Time stamps :
0:00 The Theory..
0:25 Introduction
1:00 The Knight
1:41 The Environment!
2:34 Boss and Attacking
3:19 UI
3:50 The Boss Fight!
4:40 Sorry for taking so long :(
5:19 The Game!

Music Credit for Hollow Knight and the video :

Hornet
City of Tears
Daughter of Hallownest
Dung Defender
Sisters of Battle

Please check out their game!! Its amazing
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I forgot to mention this but thank you guys for all the support on the first video!!! I will be uploading this game for you guys to play tomorrow, will probably post the link in this pinned comment or in the description. Thanks again!
Edit 1 : here's the link! I fixed some bugs and put some of the feedbacks I could apply in a reasonable amount of time, I only had my poor friend to play test it, so go easy on me for the bugs :D

Poly_Knight
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Totally agree that the choreography is an essential part of the Mantis fight. Hollow Knight is an incredible game and I love your reimagining of it in a 3D space!

Woodskayy
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He returns.
Imagine him recreating a 3d game as a 2d game

Bryce_the_Woomy_Boi
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Honestly, I was almost discouraged by how complicated this was and how easy you made this look when I look at my own projects, thanks for saying how long it took. This is a MAJOR undertaking especially for a solo dev. Huge respects. This looks amazing!

BulletsToBrainRatio
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Most 2D games aren’t designed with a a 3rd dimension in mind so you did a great job at turning Hollow Knight 3D (as well as Undertale). Hope your proud of what you’ve accomplished because it’s truly excellent

TheNotSoGreat
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The fight seems a little slow at normal speed. When I sped it up to x1.25, it felt more like hollow knight speeds to me. I love your idea of recreating games!

sicariusdracus
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*-wait that’s sisters of battle-*
Incredibly impressive once again, can’t wait to see more!

Bubblegum-Cupcake
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People don't realise how the simplest of things can take hours to get done. I'd say 6 months for this isn't that bad. I usually spend 5-6 days just getting all my base systems and managers set up properly when starting on a game. Don't get me started on the assets and animations 😭

perssontm
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Great job man! You really executed the concept really well.

Shezmen
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Fans be doin this and we STILL don’t have silksong

drugaddictfrieza
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You captured the feeling of "Oh shit, this is bad" when all three sisters come to face the knight together and the change of tempo of the fight after that climactic point. Very good job!

Nikko_no_Tabi
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"Underrated" does not even begin to describe this video. Insane talent and hard work like this should never go unnoticed. You have deserved this like my guy 👍

kaboomer
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Don’t feel bad about taking too long on making the boss fight, take as long as you feel is right!

lightninggod
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wow, this is amazing work. I can't imagine how insane the Path of Pain in 3D would be

jaesthetic
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Even the timing u got it, the rush of dodging attacks and having time for only one or two hits, etc. You ducking nailed it

iDarthShura
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Re "Sorry for taking so long" - firstly, what you've achieved here is massive. So much polish and quality in a number of areas. It's no mean feat. You should be extremely proud and the attention you're getting for this is deserved.

BUT - if the development of this was done in the way you present, I'm not surprised you found it very difficult to make changes late on. You spend a lot of time making art assets, fully realised characters and fully dressing the level before making any of the gameplay. This makes your life as a dev really, really hard! Especially if you want to do any design work. To be able iterate on gameplay/mechanics/design, I'd strongly advise you to work in blockout/greybox first - of course effects/setpieces/camera/etc can have a huge effect on how the game feels, so get something representative in, but don't push stuff to final quality until the gameplay is locked down. That's how you can try stuff, throw stuff away, iterate etc without it being a huge pain.

But, as I said, your art and implementation work here is stellar. If you want to level up your design muscles, this is where my advice would apply.

JacobWMills
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This is really great!!! The models look amazing and the arena is just big enough that it doesn’t feel like you’d be constantly dashing into spikes accidentally. The 3D format really shows off how critical the pauses after their slam and dash attacks are to be able to get hits in on them when you can’t just easily jump up to them when they’re on the wall

sparkysheep
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I already know this dude is gonna make it in life, keep up the grind bro 💯

wayzlikelays
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Yo this is amazing, to think that this is perfectly recreated and a three dimensional environment like that you're doing a great job. I'm no animator but I can definitely tell you that a lot of love went into this.

Spade
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Thank a lot for making this video, not only because sharing your own projects is amazing in many ways, but also because it made me understand and appreciate Hollow Knight in a whole new level. I can see how Team Cherry crafted a world that is just perfect for the specific genre of their game. Especially when it comes to this fight, it's almost imposssible to translate the feeling of the game from 2D to 3D (and now that I think of it, I think nintendo are just straight up geniuses for managing to do that very same thing when it comes to Mario). But also I can see how important it is for the game to just polish details. To make sure that every partcile, every animation, every single frame just feels perfect...That's dedication. I think that's why everyone is willing to just wait for silksong.

Again thank you <3

AngryToast
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