Creating Realistic Fire with Chaos Phoenix in 3ds Max | Tutorial

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Have you ever craved the power to conjure convincing flames within your scenes? Look no further! This FREE webinar will equip you with the skills to unleash the fiery potential of Chaos Phoenix in 3ds Max, all while leveraging the stunning capabilities of Corona Renderer.

Join us as we embark on a flaming adventure, guided by VizAcademy's expert instructors.

Master the art of fire simulation: We'll delve into the secrets of Chaos Phoenix, teaching you how to create realistic and dynamic fire effects from scratch within your existing scene created by VizAcademy student, Marcin Dobuch.

Unleash the power of Corona: Learn how to optimize your fire simulations for Corona, ensuring your flames render with breathtaking detail and realism.

Fuel your creativity: Discover advanced techniques for sculpting and shaping your fire, allowing you to tailor it perfectly to your artistic vision.

From ember to inferno: Gain valuable insights into controlling fire intensity, temperature, and smoke behavior, giving you complete dominion over your fiery masterpiece.

Breathe life into their architectural renders with convincing fireplaces or bonfires.

🔗 #3DModeling #Architecture #CGI #Design #Architects #Webinar #Render #CoronaRenderer #3D #Designer #InteriorDesign #ExteriorDesign #Corona #3dsMax #Photoshop #Postproduction #ArchVis #VizAcademy #MultipassRendering #VisualEffects #Tutorial #DigitalArtistry #RenderMagic #phoenix #chaos

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See you at the webinar! 🚀🎨
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can u make a webinar on how to do water simulation like in water falls and ocean

hebalowshy
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Hey there,
First of all, I'd like to thank You for many great tips. Of course, I'm writing this comment because I thought if You could help me. Well I've got strange problem with V-Ray Wrapper Mtl and lights on it. As a base material I'm using simple V-Ray Mtl and as Matte Wrapper. Even with settings like: Matte on, Alpha contribution -1, Matte for Reflections, shadows and so on, material seems to not catching light into alpha channel. Even if I boost GI receiving to something like 10, it still not working properly. The same is with any light source, for example Phoenix Fire. In some cases I can see GI on material surface but not in alpha channel. Additionally If I use base material as "main shader" without Wrapper everything's working as it should.I would be gratefull for any tips.
Regards

Pindel
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I was expecting to join this webinar, but YouTube alerts didn't send me a message and I ended up being late.

СергейШишкин-ьц
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Can you provide us with a video about background design for rendering images?❤❤

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