How to Create a Glow Effect in Unity using Shader Graph

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Let's learn how to create a Glow Effect Shader in Shader Graph!

Runic Stone Hammer:

Seamless Textures (Realistic):

Starfield Skybox:

Download demo Shader Graph & Material:

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0:00 Introduction
0:25 Create a Lightweight RP Project
0:59 Search Runic Stone Hammer
1:20 Download & Import this amazing asset
1:38 Search Starfield Skybox
2:51 Search Seamless Texture
3:14 Download & Import this amazing Texture asset
4:09 Click Proceed
4:22 Create a new folder for your shader data
4:33 Create a new shader graph from Create- shader- PBR Graph
4:51 Double Click on shader graph
4:58 Shader Graph editor window
5:11 Drag the master node
6:12 Create a Multiply Node
6:53 Create a Time Node
7:01 Create a Remap Node
7:51 Change the albedo color of the master node to black
8:13 From Blackboard, add a Texture2d Select Grass2 Texture
8:31 Drag the Texture2D to the graph window
8:45 Create a Sample Texture 2D Node
9:49 Create a new Material
11:20 Change the sun source
12:13 Select the Main Camera Change the Background Type to skybox
12:24 Play the Scene
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one year later, and this help me soo much, thanks man, grandious tutorial, saved my project haha

alienmind
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I'm your 100 subscriber! And nice tutorial man!

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