A Day of Solo Indie Game Dev in 1 minute 41 seconds - Devlog

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My solo indie game dev progress on the 13th of March.

I finally got the v1.04 update finished, which includes the lighthouse from the previous week, the water shader that I made over the past few days of working on Otok and also includes the long-awaited Advanced Island Generation. So if you got the game, you can now make little islands that have some nice height to them. The game may now have some performance issues on older phones, since I didn't optimize the water for mobile, and I think I made some changes to the quality increases for pc which unintentionally got passed to mobile. I also messed around with Entomophobia for a tiny bit, I made a shader graph, which will maybe be used for showing the player getting hit.

Otok is already released on the following:

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this one is a spicy video, it also took me like 5 hours to edit, which is a bit sad, but whatever. :)

#gamedev #pixelart #indiedev #vuvuu
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thats a good lookin water dude! it fits into the game overall style well and makes the background (well technically its not the bacground but whatever) more dynamic

Kapcpa
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That is so much stuff don't in just one day. i think its unreal that you are working on this many games at the same time. Well water looking great by the way.

Tsea
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"But it also doesn't work in the scene, so making progress!" LOL, that's funny

mykl
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This ain't a Devlog this is only satisfying

onedude
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For some reason this frame at 0:49 looks sick. Like it's set in space and the objects are flying little planets.

Lukasek_Grubasek
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Wow so much progress in one day, impressed, liked, commented and subbed

sudhansubalasahoo
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with all the new changes on otok, the island buildings are staring to feel off (0:44)

FranelasD
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man your content is great you should have 10 million subs already :)












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ceo-potato
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How long have you been developing games for?

Bogdan-llfp