Occlusion Culling Tutorial — Improve Unity Performance

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In this video, I'll give you a short introduction to Occlusion Culling, a technique that will help you improve your game performance by reducing the number of draw calls you make.
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Thanks for the tutorial. I also have a similar one in the works too and had forgotten about the bounding volume!

CassiusJohnAdams
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Nice tutorial.
I feel thrown back to a certain stream we did.

Minor thing: you did not capture the context menus.

BurnoutWW
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How this working? If the camera cant see an object, the Renderer just disabled? Or the gameobject disabled at all? So grey out in the list on the left?

ProjectNullTheGame
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I came exactly to the point I needed this 😊👍

mediabass
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Thank you. Peace and creation.
300th like🔥🔥🔥

CoalMyn
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It does not work for me. I made the wall and a cube behind it. Wall is ocludeer and the cube is ocludie. Made occlusion area, baked it then switched to visulazitaion bake it too and the cube is still there behind the wall in the editor.

mrzaphkielYT
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How would go about culling RT lights? I can't seem to make that work, and there seems to be only minimal and vague information about it online. Please don't tell me it's not possible :(

Great tutorial btw! :)

angiemon
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Any chance you can go into more detail into the multiple scene workflow? even in your blogpost you barely talk about it and i didn't really understood. Also It would be good to see your multi scene workflow not only for culling but in general.

ravanin
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Thanks for the great tutorial!

Occlusion baking is scene-dependent, but it would be great if we could have a function (script) that allows automatic baking on the prefab side.

pokoponmaru
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How is it possible that when occlusion culling is enabled I have lower fps

danielkundrak
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I’ve followed this tutorial and it did not work few aspects for my scene which is a mansion has 3 floors and when the player stand into a specific corner of the mansion it still render 2nd and 3rd floor with some furniture any idea ?

flckevin
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Hi, I like very much your tutorial. Does it work with Unity 2019.4.20? Thanks!

AlessandroSalaTorino
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Hi, how would I do this if the whole map (and contents) is one instantiated prefab?

theconfusedllama
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What about non static objects, like enemies and moving platforms

maindepth
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I also did everything according to your video (as lc kevin in comments), but nothing has changed in my large scene with castle - and even the FPS has dropped. I don't even know what the point is... Very strange... But I put a like and subscribed for an interesting and informative video by the author...

VolkGam