Master Planet Gleba in Factorio. With Belts and a Main Bus! Factorio Guide / Tutorial

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FACTORIO SPACE AGE - PLANET GLEBA'S SPOILAGE PROBLEM AND SOLUTION

Learn how to handle spoilage and waste on Factorios Space Age planet Gleba.
Set up a proper main bus processing yellynuts and yumako into all bioproducts and agricultural science packs.
Understand how to produce energy and get rid of excess spoilage. Additionally i will provide a blueprint for infinite pentapod egg storage.

Watch me build a megabase on Twitch or support me on Patreon:

Watch my Factorio Quality Guide / Tutorial:

Or my Planet Fulgora Tutorial:

Blueprints:

Music used:
Factorio - OST (Gleba Theme)

#factorio
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There is something about a belt based...base... that just feels more honest :)

BinarySecond
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You can also permanently store eggs in the form of biochambers, and recycle them if you run out of eggs somehow

mx
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Dude, I cant believe you only have 7.66k subscribers. You're up there with Nilaus in terms of teaching. Bravo.

JKnight
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I can't explain how much I was waiting for this guide. Amazing pacing and ideas

Gongua
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To add to this, to maximize the much longer spoilage time of unprocessed Jellynut and Yumako, try to design your base to direct insert the mash/jelly into the target machines

Cyber_Cheese
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Cool ideas, but the biggest thing to ensure freshness is to never have dead end belts. For stuff where spoilage doesn’t matter it’s fine but for spoilage dependent recipes you should keep the belt flowing continuously, The jelly and yumako should pass by each machine that needs it, and then to disposal heating towers (this is also great to increase the amount of power you’re getting from the towers. It’s ok to throw away excess ingredients since you get it all for free very quickly anyway

submachinegun
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I'm also going to point out a few more things:

- spoilage of an item is based on the spoilage of the ingredients (excluding nutrient fuel), so it is MUCH better to use direct insertion for some things like jelly and mash that spoil very quickly
- this is especially important because the spoilage level of science packs reduces their effectiveness at being... a science pack. a half spoiled science pack is only worth 1/2 of a fresh one
- basically, the shorter the distance between your jelly and mash production and your bioflux production, the better
- you can use efficiency modules in biochambers which makes you require only 1/5 of the nutrients. this is great, as nutrients eat into your bioflux production, so you don't have to make as much bioflux. (you can also use efficiency modules in beacons so you can still use productivity modules while having 1/5th nutrient consumption)
- finally, gleba is awesome for getting quality items, especially iron, copper, steel and plastic. Making bioflux has two steps you can go through to make quality items with (jelly/mash and bioflux itself), the plastic is another step after that, iron/copper have two steps after it (making bacteria, and smelting the ore into plates), and steel has three. You can even use a recycler quality loop at the end to get absolutely absurd amounts of epic / legendary iron and copper this way (in the range of 1 legendary plate per 10 fruit). You can even just put this off to the side of your normal bioflux production, because a significant fraction of your bioflux you make will still be common. (You might also be able to make quality science packs, as they spoil slower, but I'm not sure how viable this actually would be)

luckylmj
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I also played all planets with belts as a starting point. Roboports are the 2nd step and simply everything so much. The purpose of the new planets is breaking up existing concepts, and they do so in an excellent way. Roboports just circument these new mechanics.

Well done!

Klorel
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Instead of producing Bioflux and Nutrients and putting it on a bus I prefer to produce them on the local level. Each production block only takes the two fruits and produces B and N without loops. I simply put a Heating Tower at the end of the belt instead of looping back Spoilage. Anything not consumed in the production block just gets burned. Same for overproduction, I use a pair of recyclers to destroy excess production. And for the eggs, I burn any that go past my Science production without being consumed.

Sigma-xbkn
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I ended up redesigning my factory to produce bioflux with direct insertion of processed fruits. It makes them 99% fresh all the time, while with belts I always had at best 80% something, and since it adds up this is quite painful. Now my science is like 98% when it comes out which is much nicer - you basically get +25% SPM for no reason other than changing your factory a little bit. Another fun issue was that after optimizing all my stuff I stopped producing any spoilage. Literally suffering from success. But your solution is very nice, I might borrow a thing or two from it.

psilon
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This is beautiful. Also your videos are some of the best I've seen by far. Perfect length, editing techniques, etc. Subscribed.

edisonphysics
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Avoiding spoilers in gleba is impossible. Its the spoiled planet after all.

Herbertti
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I like belts more because you require a massive amount of bots to figure out even a small factory like most would do on Gleba. Things like nutrients from bioflux have such a huge throughput that you'd need an immense amount of bots to make it work well. Despite being more complicated, belts are actually much easier to pull off if you figure out the planet's gimmick. My solution was very similar to yours but definitely looks a lot more bizarre cause I kinda slapped things down just to make them work. Something to do better on the next run. Still, it worked better than my bot attempt and hasn't clogged once the whole playthrough

LumpkinBoi
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2 minutes in and I'm already really happy I watched this video. Sewage belts!!!! I love it.

I'm on Aquilo now and my Gleba is a disgusting half-broken mess. I tried a few different designs before I just gave up and let my last failure produce a trickle of science so I could at least move on. I want to go back and do it correctly now and this video finally gave me the pieces I needed to do it the way I wanted to do it.

Belts are definitely the way!

xipheonj
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Your accent is half of the reason I watch these videos.

seanc
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I loved your approach to Fulgora and now that I have arrived at Gleba I love your approach here as well. I too really dislike solving issues with bots, it feels like the easy way out. Keep making great videos!

MikeTMiele
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I watched someone 's video a while ago where they said they realized that Galeba should be a river instead of a bus. At the end of the river, they had burners for most things and recyclers for the items that burned too slow. They produced so much that their "river" never stopped flowing. I finally got to where I'm about to head there and was thinking of the river concept over a bus.

bronwin
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Your analogy to a sewage management system open my eyes.
I was becoming a bit tired on Gleba with all the spoilage but with belts it might actually be easier and way more beautiful.
Now I have new motivation to design a proper Gleba base and maybe go there first instead of last.

Karikato
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Belts show much more skill than bots. And they're much easier to control and diagnose. Nice video like always :)

Nathr
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I did belts, and besides the complex problems around belting around machines, it was great and really interesting to figure out. The direct insertion argument people are making for bioflux seems reasonable and I will probably consider it, but I have honestly not had any problems with belting jelly and mash. Everything on Gleba besides stone is infinite, so sending slightly more spoiled science packs back to Nauvis is inconsequential, all you have to do is expand production more since science packs are less effective. Also if I recall correctly, my science packs were literally only 5% spoiled coming out of production, so the spoilage using belts is basically inconsequential.

One thing I will add, power is actually even simpler, easier, and better. Unprocessed jellynuts have a fuel value of 10MJ and can be used as a power source. You need to make sure you have the excess seeds to do it, as you don't get any seeds burning the unprocessed jellynuts, but you could also process a portion and burn the jelly to keep it self sustaining. It is hard to get rocket fuel to be worth more energy than the products you put into it, not to mention nutrients/power you would use to make it as well, so using Jellynuts straight up is a good alternative with a lot less steps where something could go wrong.

Michaelonyoutub