[JP] DFFOO: Y’shtola BT+ Showcase (Divine Pandemonium Lufenia+)

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The new difficulty to be released is Lufenia+, and so far it seems like a much higher-stat fight. Starting off this difficulty is Pandemonium which released Y’shtola’s BT+ and her LD Board rework.

Y’shtola’s LD Skill now does not take up a turn, grants her next turn right away, and immediately grants 3 stacks of Blood Lily right away allowing you to effectively use Afflatus Misery afterwards.

Y’shtola’s Overhead effect now has a party aura. It grants a party-wide BRV and HP DMG Up +20% if they’re above iBrv, and Y’shtola herself gets 40% BRV DMG Up.

Aero II is now a double HP dump, as well as batteries the party.

Afflatus Misery hits much harder, having higher overflow and more hits.

Overall, Y’shtola now has actual auras and is a MUCH more reliable support with nice damage output.

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This fight is incredibly difficult for me. Pandemonium severely hinders battery towards the end of the fight, and even becomes so ridiculously tanky that it’s hard to shave him down.

At the start of the fight, 79%, and 29% Pandemonium will gain a windy aura. This aura denies your party the ability to battery and makes Pandemonium become delay immune. To cancel this, you must DELETE Pandemonium’s turn.

At the start of the fight, 49%, and 29% Pandemonium will automatically use his recast ability regardless of whether or not he can act. After using his recast ability, two tornadoes spawn.

These two tornadoes will spam AoE HP Attacks, and their brv gain is very dangerous. Without HP Reduction, it’s easy for someone to get one-shotted and for your party to flat out get wiped if you eat both hits.

The tornadoes will despawn automatically after 15 Actions have passed. This includes c65s, CAs, and enemy actions.

Pandemonium’s regular recast ability hits insanely hard, making it possible to wipe someone if they’re not at full HP even without breaking. Have HP Mitigation handy to survive reliably.

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The main difficult part about the fight with this comp is the very beginning. For turn deletion, I only had Amidatelion CA and Zidane friend support. I tried my best to bring down Pandemonium as close to 90% as possible.

Then I bring in the zidane friend support and try to burst him down to at least 79%, so I can use the Zidane friend to deactive the windy aura. This will allow me to save my Ami CA for the 29% trigger.

After that, it’s just a damage race to bringing down Pandemonium. Porom’s Party-wide 20% Brv Gain was amazing, as Pandemonium can severely reduce brv gains to make you rely on shaving. I brought Alexander just to ensure that Porom’s followup attack always hit cap, as it scales off of the party’s Max HP

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[Increase Condition] Count increases by 10 when deleting target’s turn (Max: 10)

[Increase Condition] Count increases by 1 when granting at least 1 buff

Soundtracks used (Rights belong to Square Enix):
-FFXIV Shadowbringers: “Dangerous Words”
-FFXIV Shadowbringers: Eden’s Verse - Ifrit and Garuda’s Theme
-FFXIV: “Fallen Angel” (Garuda’s Theme)
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I liked the part when the new difficulty also introduces a brand new way to get seizures in the game

rachetyclank
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The actual difficulty on the fight is that floor tbh

chechua
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love the little quote that the moment Pandemonium use his special skill jajaja yeah we forget that they are summons and are basically gods

gabodevilmaycry
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I was waitting for this
The waifu dmg reveal

salc
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LOL love you're making DFFOO like FF14 with the sound effects hahahahaha!

wj
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Damn it... the PTSD from the e6s music... those tank busters ;-; when the content was current.
But I love the music still LOL

GoldenSifter
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I love that little animation on the burst weapon, such a unique touch

zeekgd
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This event makes me kinda scared of what divine ifrit is gonna be like

geminitricks
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So in your opinion, is yshtola finally a strong option rather than niche? I really would love to have a strong ffxiv bt! I just need to decide when I will pull for it... it’s initial release or after rework.

TJKuro
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