How to make a Turn Based RPG in Godot

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Short breakdown on a project I'm working on, and that you can use for your games too!
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I'm working with a friend on a game and we need a couple of soundtracks is anyone willing to work with us

tarsyth
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Ladies and gentlemen, a great developer has joined here. I'm sure that you must be the first one teaching about this in Godot, thanks for this video, this mechanic is nice, I have subscribed and I hope that your channel has a great growth

Crisisdarkness
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This is great! Short, informative and very helpful!
Thank you!

serhiid
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This was actually a useful lesson in abstraction for me, representing the combatants and actions as references in a database! I would like to see how further menu functions would work, like you select first from an "Attack" "Defend" or "Items" option, and it then brings up a list of specific actions.

healthy_stool
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Short and sweet! Looking forward for more :)

emi_cpl
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Stumbled upon this, appreciate the github share as well to breakdown and see how it works. I don't think I'll use it as a base, but finding a few different approaches will help the neurons fire to determine how I want to do it. Cheers :)

YulRun
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Love the editing, with all the little explicative drawings! :D

As for the project, I’m really digging it. I’m personally interested in the database/dictionary system since I’ll have to look it up for future projects!
Really cool stuff Hairic, keep it up! :D

ludosgd
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Many thanks for this!
I will study and use this for my own project.

maldonr
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Just yesterday I was thinking "I bet it would look funny if RPG damage numbers were effected by physics". I'm glad to see I was right lol

SectionQ
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Awesome video! I'm working on an RPG too, and this video gave me some ideas for the project. Thanks!

NagiDev
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I know it's not Darkest Dungeon style but... I'd love to see a limit break or creature summoning system!
Keep up the great work!

CrystalBit
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This is great!! Very nice battle system you have there and of course the art is spectacular :D Looking forward to more!

WannibeManisha
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Great video! I'll definitely be back for more :)

MitchMakesThings
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It could be interesting to turn the combatants into Resources. Then when creating a new Combatant you could assign with a more convenient display the stats, graphics and logic.

unevenprankster
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Was wondering if this still worked with gdot 4?

hellishvalkyrie
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Might want to do something similar in the future, thanks for sharing your process! The database singleton is just a Singleton (AutoLoad) node with a const dictionary, right? Do you think there's a better solution for this? Unity has Scriptable Objects which would be ideal for such a use case, wondering if Godot offers something similar 🤔

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