Modern OpenGL 3.0+ [SETUP] GLFW and GLEW on a Mac

preview_player
Показать описание
🚀 Get 100% Off Your First Month with CustomGPT! 🚀

Sign up for a Standard CustomGPT.ai subscription using my referral link and enjoy 100% off your first month. Plus, you'll help support my channel with a 15% commission at no extra cost to you!

Based on the following tutorials:

If you like this stuff, as always, show the love through comments, likes, favorites, subscriptions, etc.

Thousands of free videos at

If you have any questions feel free to post them at

Our Website

Our games made using Cocos2d-x
------------------------------------------------------

Рекомендации по теме
Комментарии
Автор

Welcome to this Modern OpenGL tutorial.

If you have any questions feel free to post them on our free education platform sonarlearning.co.uk

SonarSystemsCoUk
Автор

I've been stuck on how to do this setup in Xcode for forever. Thank you so much!

tony
Автор

if your cellar folder isnt in /usr/local it is probably in /opt/homebrew

xhjbever
Автор

after searching for a long time, without a doubt the best tutorial on setting this up in Mac. looking forward to going through your other tutorials as well. thanks so much.

qwertyuiop-kefs
Автор

I’m rarely satisfied with tutorials of this sort but his one was fun to watch and informative, thank you!

hiroyoshi
Автор

at first brew was telling me to use a git hub log in the terminal. Then i ran it again and brew updated then it was ok. I also ran into an issue where i couldn't get to those folders from Xcode. I found a command that makes all hidden files visible and they still weren't showing. So I went into the finder and they were there so I copied the cellar folder to the desktop then went back into Xcode and just used the folder on the desktop that worked out. Thanks for the vid!

arthurtripp
Автор

FINALLY! A TUTORIAL THATS ACTUALLY USEFUL! THANK YOU SIR!

mitchdale
Автор

Nice tut! Although, I got "Build Failed" and "GLFW/glfw3.h" and similar for glew.h. I solved it by adding the glew.h and glfw3.h to the main project folder and then changed includes to:

// GLEW
#define GLEW_STATIC
#include "glew.h"

// GLFW
#include "glfw3.h"

sirX
Автор

I bought your book and I can't wait to read it!

amos
Автор

thanks for this tutorial! I've been looking everywhere online that teaches how to make a window on a mac using C++, and all I've been finding is basic c++ syntax tutorials

danrussell_official
Автор

How 'modern' is this tutorial series? I understand macOS supports OpenGL 4.1. Is there much of a difference between OpenGL 3.3 and 4.1?

arutr
Автор

Great tutorial for setting Open GL in mac OS. Shot out from 2022.

조버거
Автор

Thanks a lot, very very helpful video! perfect job in explaining, my greatest gratitudes to you!

seyedfowad
Автор

Thanks for the video!
After I typed 'brew install glfw', it show that ' No available formula with the name "glfw" '. Could you please tell me what should I do?

Thanks

mervecoskun
Автор

Cool I got Open GL for Mac without complicated documentation. Nice for my class bro Thanks.

princetonnelson
Автор

Was watching this tutorial and there’s few more things that I’ve done:
Target - architectures -excluded architectures - type arm64 for both debug and release
Enable hardened runtime: set to ‘No’

riellaw.
Автор

On my line 25 (same as tutorial) i get an error ( Thread 1: EXC_BAD_ACCESS (code=1, address=0x368)) and it underlines glfwGetFrameBufferSize

I don't know what to do to fix it

jean-malikelmi
Автор

i cant wait for the windows version because then i can play scrap mechanic FINALLY. love ur videos ☺

harrydelgado
Автор

thanks for this tutorial, it really helped a lot

dlmludw
Автор

Works perfectly on Mojave! Thank you!!!

ataz