Razorhurst: Blood Alley - Live Playthrough - Part 6 (finale)

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Timestamps:
0:00 - Broadcast begins (Friday, 03 Jan 2025 at 1000 PM)
5:50 - Session 1
58:26 - Session 2
1:56:56 - Session 3
3:18:20 - Session 4 (final thoughts; spoilers)

This is a big free print & play detective game from John Kean, similar to Sherlock Holmes Consulting Detective, but with its own mechanics.

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Quick spoiler-free mini-review: Much like the original Razorhurst, it is not an exaggeration to call this a unique entry in mystery game space. Nor would it be an exaggeration to call it and its predecessor masterpieces. The fact that such a good game has been made out of real people and incidents is absolutely shocking. It feels real, the situations feel adult -- sad, funny, poetic. The writing is great, there are a bunch of satisfying ah ha deductive moments. There is a ton to discuss and theorize about. The mechanics and decisions are fun and interesting. The sense of time passing (and traveling back in time), and the pacing across multiple days, they all work to create an epic experience. It's so rare to get such long engaging epic mystery games, and John Kean has now given us two of the best. Wonderful stuff. Highly recommended. Though I would wait for a version that fixes some of the issues we identified during our play, which may clean up some of the rough edges.

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