Necromunda - A Guide To House Orlock

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If you're thinking of starting an orlock gang in Necromunda, here is all the info you need to get started. The House of Iron covered in a detailed and comprehensive breakdown.
Please consider helping to support this channel by means of patreon. Enjoy!
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as a self professed Orlock expert I can say you've done a great job on this one. keep up the good work mate!

josephgrant
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Nice content as usual;
About the Bullet merchant, you forgot to mention his most relevant benefit: he changes the Limited trait to Scarce on all Ammo types used by the gang (meaning you don't remove the ammo type from the fighter's cards when they run out of ammo and don't have to buy new ammo after the battle); that is a huge cost saving for longer campaigns or with expensive ammo types (especially Firestorm ammo, Executioner shells and Explosive rounds) and almost all guns available to Orlocks have mutiple ammo types to chose from.
Anyway, keep up the good work and cheers! :)

janklevaivancic
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Orlocks are just asking to have some spikes and skulls and pray to some wasteland deity to me. The one thing that keeps me from making things Chaos cultists is that I really like the house hangers-on just for flavor? It feels like they add a lot and I don't think you can still take them?

senti
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Orlocks are good at midrange and corralling, lots of shotguns with templates, access to demo charges and firestorm shells, plus power picks and servo claws. They won't out punch a Melee gang and they won't out shoot van Saar but with the right build and grenades they can Lock down a battlefield

jimmyhassett
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God Damn it Wellywood! just recorded an orlock guide and boot the computer to edit it and what do i see but your guide!
Look forward to listening to yours, the series has been great so far!

BearfootMiniatures
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I have been down with the house of iron since 97. Love the videos.

codywinig
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Love me some orlocks. Great review. Also appreciate the fact you pronounced ryu properly!

tompennifold
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I love giving my arms master light carapace, armoured undershirt, arc hammer, nerves of Steel and iron stair and send him marching that everyone.

MrAllgoodnamesaregon
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Some thoughts regarding cyber mastiffs - yes they are expensive, but maybe not as bad as you made out. Because they are a pet they can increase your starting crew above the max for the scenario, helping with the numbers game. And having a dog near your arms master as he gets seriously injured in melee is pretty clutch. Would love for them to be a bit cheaper but I still rate them.

stevet
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A friend of mine bought the hive war box and gave me the delaque gang. But i ended up buying some orlocks to learn the game as I heard delaque can be quite a complicated gang to start with.

NOopulence
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Loving the Orlocks. The Legendary Names make other players go “WTF?!” 😂
Love the videos as well - glad you finally got Patreon up and can throw some support your way. Keep up the top work 👍🏻

stevet
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Nice video would love to see an update for the 2400 starting outland campaigns

stormraven
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Great video, really liking these deep dives. Looking forward to Delaque.

ageofslaanesh
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I *Love* running Lucky & Sure hands on my Road Sarge with a heavy stubber. I am the most happy when i get to pick "Whats in a name" Tactic card. 6 to hit 6 shots makes me smile in Dakka.

captainsharazad
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Orlock, nice. And at the right time 😁

stefan
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If an exotic beast is within 3 in of its owner it automaticly passes nerve tests due to the fact that if it fail it would automatically pass beacause they pass if they get within 3 in of their owner and they when broken move to get within 3 in of its owner

aidenwasson
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Totally agree on the aesthetic Welly! But with a little work and messing around with other kits and upgrade kits, etc, a fella can make some saucy looking Orlocks. I've been thinking of using some of the brilliant new Guard kits to make Dust Wall deserting Orlocks...

robcottenden
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I find blade breaker really werid because the disarm only affects reaction attacks so what does that do when someone attacks me with a paird chain axes and does 6 to 7 rolls at once do I roll a 6 and then they have to remake the attacks or what? So would they have to roll each attack at once and then if they have a paird weapon or are dual weilding if they are disarmed to they lose attacks if you roll that 6 early? It really was not thought out I don't think

aidenwasson
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The "lugger" house brute seems like a way to use a Heavy Flamer in Necromunda without being disappointed?

From what you've mentioned they ignore Unwieldy and can take Shooting skills. Does that mean they've got access to Run & Gun?

He's still hilariously expensive at ~300 credits, but you completely ignore the mediocre BS. Move & shoot (or run & gun?) and you can drop S5, AP-2 Blaze across whatever targets you choose. You can be aggressive if you want since the Lugger is built like an Ogryn.

It's still weak and expensive, but a T5 W3 brute that ignores Unwieldy might be merely "un-optimal" and not "hot garbage?"

Ninjat
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As to the not shooting gang yes they don't get it the sniper weapions they can get the guild of coin Toll Collectors as a strong allaiance that does do a very good job of snipeing if that is needed.

stormraven