TF2 Sniper Nerf

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Sniper nerf
You cannot deal damage
You have 1 hp

dragonthesecondmanhimself
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Medic’s precaution:
(Level 16 helmet) (primary)

Increases health by 1. That’s it.

“F*** you sniper”

ChewedBubbleGun
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They should make it so if you miss a headshot it closes the game and uninstalls it

toadboydude
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Nerf idea: headshotting someone reveals your full ip address in chat

gigiobigio
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I seen a possible Sniper nerf that makes it so his laser has a visible shine where the actual sniper is and I feel that isnt too bad an idea.

FURVR
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Make the rifles unable to headshot until the shots start charging (unless it’s the Sydney sleeper, things bad enough, and obviously not with the classic) because all of the rifles except the classic and huntsman have a short delay between charging and scoping. This adds a small, but incredibly important, time frame where you can’t instantly kill anyone.

AvocaToast
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as a sniper main, nerf sniper
however
this change is asylum-level psychotic

nickwilson
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I think this would make dealing with sniper actually possible as most classes as now you can more readily apply pressure to the sniper to deal with him for a time at least, granted I think killing him might still he off the table but to at least force him to move and go for a health kit and allow your team to do shit is very valuable and more readily possible with this change

galadrinihrinor
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One of my favorite potential sniper nerfs is to mimic the crossbow. Make it so headshots are affected by REVERSE falloff (excluding the huntsman) so at a medium-long distance, its base damage, but if someone gets right up in your face then a headshot does like 50 some damage, so you cant one shot scouts, pyros, spies, bombing soldiers and demos, etc, etc. Dont make it TOO harsh, im thinking like max ramp up is like bottom of badwater's last point to the top of the slope. Either way, punishing you for bad positioning and bad flank management, also not punishing scouts who get insatkilled because "fuck you for approaching the long range class at close range", i think a reverse falloff effect could be an interesting concept to work with in general, like maybe the amby has a longer distance till max rampup? Its an interesting concept

GlitchKnight
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Actual suggestion that came to mind because of the comments on medic, make his sniper start at 40 and start building to 150 after a .25 second timer that starts when you scope. this would prevent quick scoping being as effective and would make the sniper more vulnerable in encounters whilst allowing him to charge shots at a slightly faster pace. The major oversight to this would be sniper duels and a major nerf to those who are incredibly skilled in close ranger encounters.

aidenramberg
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Instead of "no falloff" falloff should be reduced by a percent, if that makes sense. Less falloff, but still notable enough to make a sniper less bold.

nubbyderg
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better nerf would be
you need atleast 25% charge to get a crit headshot if its below 25% its a minicrit instead (you could maybe make it 20 or even 15 if 25 is too long) ((also lower the ammo sniper has from 25 to something like 15))

WoofleTheWolf
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TF2 „ballance” suggestions be like:
99.(9)% - nerf sniper/spy bc I play only X class and it hurt my feelings
1.(1)% - actually good submissions

bruhmoment
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Sniper nerf: 0 hp, instant death on spawn with infinite respawn time

crispin_fox
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Honestly making it so Sniper doesn’t benefit from damage fall off would be a good change.
It is still very easy for Sniper to survive at long range anyways, but least when you land your shot on him, the Sniper will take decent amount of damage.

CuddlyTheMadElite
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Sniper Nerf:

All sniper rifles receive reverse damage fall-ouf when scoped.

SqwimpyTF
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I have an idea

The sniper rifle have a reverse fallof dealing less damage depending on how close the enemy is

(And also every time you hit a sniper he will bleed for 8 seconds, making him take 64 damage if he don't find a health pack)

dustsans
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How to balance Sniper:
-Make body shots affected by fall-off.
-Make him slightly slower (Demo speed-ish? This one’s honestly debatable.)
-Make rifles fire the Classic’s see-through semi-tracers.

octopusprobably
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Sniper Nerf:
Full Laser Sight.
Base sniper rifle damage lowered to 35.

NotMyNick
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I feel like FSoaS has the right idea on how to balance the class, but i think an additional thing to add would be to give give him a small nerf to his movement speed. Something like demo walking speed sounds right to me.

John_Frustraunte