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#Beaming #Displays (IEEE VR 2021)

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Abstract:
Existing near-eye display designs struggle to balance between multiple trade-offs such as form factor, weight, computational requirements, and battery life. These design trade-offs are major obstacles on the path towards an all-day usable near-eye display. In this work, we address these trade-offs by, paradoxically, removing the display from near-eye displays. We present the beaming display, a new type of near-eye display system that uses a projector and an all passive wearable headset. We modify an off-the-shelf
projector with additional lenses. We install such a projector to the environment to beam images from a distance to a passive wearable
headset. The beaming projection system tracks the current position of a wearable headset to project distortion-free images with correct perspectives. In our system, a wearable headset guides the beamed images to a user’s retina, which are then perceived as an augmented scene within a user’s field of view. In addition to providing the system design of the beaming display, we provide a physical prototype and show that the beaming display can provide resolutions as high as consumer level near-eye displays. We also discuss the different aspects of the design space for our proposal.
#IEEEVR2021 #NearEyeDisplay #AugmentedReality #VirtualReality
Abstract:
Existing near-eye display designs struggle to balance between multiple trade-offs such as form factor, weight, computational requirements, and battery life. These design trade-offs are major obstacles on the path towards an all-day usable near-eye display. In this work, we address these trade-offs by, paradoxically, removing the display from near-eye displays. We present the beaming display, a new type of near-eye display system that uses a projector and an all passive wearable headset. We modify an off-the-shelf
projector with additional lenses. We install such a projector to the environment to beam images from a distance to a passive wearable
headset. The beaming projection system tracks the current position of a wearable headset to project distortion-free images with correct perspectives. In our system, a wearable headset guides the beamed images to a user’s retina, which are then perceived as an augmented scene within a user’s field of view. In addition to providing the system design of the beaming display, we provide a physical prototype and show that the beaming display can provide resolutions as high as consumer level near-eye displays. We also discuss the different aspects of the design space for our proposal.
#IEEEVR2021 #NearEyeDisplay #AugmentedReality #VirtualReality
#Beaming #Displays (IEEE VR 2021)
Beaming Displays (IEEE VR 2021)
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